In today’s minor update we’re deploying a series of improvements and fixes for issues related to the release of v0.19. We would like to thank everyone for your feedback and reports.
Vehicles
- Cherrier Vivace/Tograc
- Added lettering
- Added N2O
- Added flares and deformGroups to front bumper flashers
- Various deformation and jbeam structure adjustments and improvements
- Fixed various instabilities
- Fixed rear electric motor not attaching to rally rear suspension
- Fixed police roof flasher prop hovering above roof slightly
- Fixed Tograc Police using an incorrect shifter
- Fixed driveshaft prop position
- Fixed front left signal flare not breaking with light
- Tweaked race exhaust end node position
- Tweaked interior flexbody and gauge breakage
- Added “post crash brake” controller to FCV platform
- Fixed eVivace/eTograc not having ESC/TC disabled in “OFF” mode
- Replaced Vivace i3 E 130 ECU with a tuned E110 version, fixed turbo RPM
- Removed fog light indicators from FCV gauge
- Vivace/Tograc: Offroad mode now fully disables TC
- Gavril D-Series
- Fixed weak front suspension
- Fixed missing chrome steps mesh for stepside bed
- Fixed ‘D15 V8 4WD Longbed’ thumbnails
- Fixed crew cab rear right door panel broken texture
- Fixed wheels not breaking powertrain when detaching
- Fixed misnamed fender signal
- Fixed fender antenna break group
- Fixed extended cab roof skin UVs
- Fixed naming of roofrack lights
- Fixed Marauder configuration having incorrect transmission
- Fixed misnamed black rear bumper
- Fixed instability in cut hood when combined with a supercharged engine
- Fixed “The Disappointment” configuration using fender flares
- Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
- Fixed instability when installing all bed parts
- Fixed scale of long range antenna mesh
- Gavril Roamer
- Fixed weak front suspension
- Fixed wheels not breaking powertrain when detaching
- Fixed extended body missing rear door dampers
- Fixed rear barn doors having weak hinges/latch
- Fixed skin UV of extended body roof
- Fixed typos in descriptions and part names
- Fixed Sheriff and Custom Two Tone skins to work with the extended body properly
- Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
- Gavril H-Series
- Fixed weak front suspension
- Fixed Cabster missing inner fender slot
- Fixed H25 LWB description typo
- Fixed missing front shock mount meshes
- Fixed game crash caused by duplicate driveshaft slot
- Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
- Hirochi SBR4
- Fixed instability that would break rear pushrod rockers when rally coilovers drooped
- Fixed body style being listed as “Hatchback”, now “Shooting Brake”
- ETK 800
- Fixed police lightbar and flashers functioning after being broken off
- ETK K-Series
- Fixed police lightbar and flashers functioning after being broken off
- Ibishu Miramar
- Fixed steering spawning slightly off center
- Autobello Piccolina
- Fixed body style being listed as “Hatchback”, now “Sedan”
- Large Crusher
- Tweaked transparency to be more visible
- Common
- Fixed DutyPro hubcaps being able to pop away from the wheel without detaching
Levels
- Small Island
- Improved backdrop textures and material
- Fixed LOD popping on the research station
- Fixed underwater mesh not having collision and changed it’s groundmodel type to sand
- Fixed red underwater color
- Fixed license plates having an old year
- Improved depth map near the far spawn point
- Fixed incorrect map size in description
- Added Mountain Climb Time Trials
- Fixed Rally Stage 2 spawning vehicle underwater
- Fixed graffiti decals on the rocks in the harbor area
- Fixed reverb audio where the building used to be
- Fixed props blocking AI path
- East Coast USA: Deleted underground house
- Industrial Site: Fixed missing material on race curbs
Scenarios
- Small Island
- Gravity Fuel Scenario
- Fixed scenario not failing correctly when stopping the vehicle
- Soccer Scenario
- Fixed missing outside collision not being created correctly
UI
- Updated a loading screen tip
- Improved Vehicles Selector top-row buttons appearance, added translation support
- Fixed ‘Online Features are disabled. You can change this here‘ repository message bringing to the wrong menu
- Improved ‘Online Features’ menu design. Changed the color of scroll bars to be more visible. Improved ‘Error in Vehicle/Object‘ message, now includes buttons to open Safe Mode and Clean Install * instructions
- Updated “GLTF Exporter” app name and thumbnail
- Improved style of the ‘App Name’ label during UI Edit mode
- Locales: updated Small Island description to say off the coast of California instead of East Coast
- Updated ‘Showroom Tools’ with instructions
- Fixed “Revert” button in PostFX menu
Game Engine
Fixed crash using decalRoad without terrain Fixed coupler toggling not working when a vehicle has welded couplers Fixed unbreakable collision triangles of wheels
Physics
- Due to popular demand, we’ve decided to revert the removal of Vehicle Save/Load feature. However, we do not have plans to maintain it long-term and it will be removed again if it will become a blocker for physics engine development.
Traffic
- Fixed speed limit issue in Traffic mode
Audio
- Fixed Hopper Suspension audio settings
Track Builder
- Fixed Drag-and-Drop Textures not working
In-game Repository
- Exiting the game while a download is active will now cancel it, instead of delaying the exit until it completes
Settings
- Fixed toggling between Fullscreen and window modes using Alt + Enter
- Fixed Big Picture mode not working when the game is set to Fullscreen
- Hardening loading of graphics settings. Perform sanitizing of desired graphics settings before applying to prevent using stale settings.
Render
- Fixed terrain holes showing black in reflections
- Fixed crash on reflections when materials are missing
- Increased minimum selectable FOV angle for Driver, Onboard and Relative cameras, to be consistent with the existing FOV render limit.
World Editor
- Fixed crash in Cam Path Tool when replay file doesn’t exist
- Fixed forest editor brush on static objects
- Fixed scenetree node renaming textbox
- Fixed errors for drag and drop from asset browser
LUA
- Optimized DrivingDynamics math in a few places
- Optimized memory allocations in physics/gfx step, preventing unnecessary GC work
- Disabled HTML texture updates when no player is present to reduce CEF load
- Removed WIP test file affecting steering in certain circumstances
- Prevent DCT from getting stuck in gears > 1
- Allowed for some clutch slipping when using brake and throttle together for offroad use
- Improved DrivingDynamics speed tracking under rough usage
Misc
- Fixed unwanted dependency with Visual Studio 2017 Redist
- Removed unused Garage thumbnails
An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.
Instructions on how to update the game here.