Check this announcement for the complete list of hotfixes!
Vehicles
- Autobello Piccolina
- Fixed watercooled engine single turbo using wrong intake pipes
- Civetta Scintilla
- Fixed FFB tuning slider not working
- ETK 800-Series
- Fixed random capitalization and other issues in many config descriptions
- Hirochi Aurata
- Added functional dashboard buttons to the Hirochi Aurata
- Fixed inaccurate air intake position in Jbeam, leading to the vehicle flooding in water easier than it should
- Fixed literally unplayable typo in high performance radiator name
- Fixed driveshaft being unbreakable
- Fixed intake pipe stretching
- Fixed turbo pipe meshes not breaking when engine is ripped out
- Fixed excessive amount of toe and camber adjustment
- Made dashboard lights turn off with ignition
- Moved spoiler and spare tire to slots into the “body” to prevent floating parts when body is removed
- Ibishu Covet
- Fixed random capitalization in many config descriptions
- Fixed 1.5 ZXi being too expensive
- Soliad Lansdale
- Retuned strength of undertray and front bumper
- SP
- Fixed naturally aspirated race intake having supercharge3r mesh
- Trailers
- Enclosed Cargo Trailer: fixed incorrect taillight arrangement to match US trailer plugs
- Tilt Deck Trailer: fixed incorrect taillight arrangement to match US trailer plugs
- Props
- Improved configuration thumbnails on engine props
- Common
- Fixed Cargo Box tow hitch location being the same on pickup as on the van despite different overhang
- Fixed broken UV map on “LED oval aux3” light
Levels
- West Coast, USA
- Fixed flickering on billboard sign
- Updated construction area sand barrels and road near movie studio
- Fixed collision on steel factory machinery
- Fixes several meshes on the island
- Fixed export issue with island power cable UVs
- Adjusted dealership’s garage door position
- Added annotations
Gameplay & Missions
- Fixed a few missing mission star texts due to obsolete star info
- Prevented a few cases of giving the player a free car after a mission finishes
Powertrain
- Increased allowed RPM difference for non-synchronized reverse gears
- Fixed manual shift logic getting stuck when shifting to neutral
- Fixed H-pattern shifter animation not returning to center position in neutral
Input & FFB
- Fixed vehicle-specific bindings reverting to their defaults if you modified the bindings of some other vehicle
Virtual Reality
- Disabled Depth of Field in VR mode
- The headset will now recenter automatically 2 seconds after you first wear the headset (each time VR is toggled on). Remember you can use Ctrl+Numpad5 to finetune the center
- Fixed Vulkan not being automatically selected if launching while Steam is in VR mode (therefore skipping the game launcher)
- Fixed VR applying a second head position offset if 3rd party VR injection/emulation software has been installed by the user, trying to set a position on their own using our support for TrackIR. From now on, TrackIR-reported positions will be ignored while native VR is used
- Fixed VR refusing to start if you had activated the checkbox in Options > Display > VR > Debug imgui menu
- The checkboxes for Debug mode and Dump mode in Options > Display > VR will no longer activate VR by themselves (these checkboxes should never be used in any case, unless instructed by our Support team, as they will kill your framerate and have other undesirable secondary effects)
UI
- Fixed error in game context UI
Game Engine & Rendering
- Fixed crash in CEF during exit of the application
- Fixed crash in multi-spawn code
- Fixed crash when generating impostors with some materials
World Editor
- ScriptAI Editor
- Fixed an issues with scripts starting later than time zero
- Fixed an issue with start/end offsetting in camera path were failing
- Fixed an issue when removing last trajectory nodes