And we found and fixed some major problems that we introduced within 0.5.6 some hours ago:
Bugfixes
- Fixed extremely long vehicle’s loading times (That was complicated to fix. The vehicle loading stalled the GPU uploads and forced them into synchronization with the CPU)
- Utah: Fixed terrain creating spikes on the eastern end in the tunnel entrance, fixed hole in the map
- Fixed crash on certain messages from inside libbeamng
- Improved support tool workflow a bit: added extra field to the support request