Containing lots of bugfixes for the last update π
General Bugfixes / Misc
- Greatly improved static collision performance in certain areas
- Added warning to Controls > Hardware menu when G25, G27 or DFGT steering wheels drivers are not properly installed
- Fixed incorrect time measurement reports during WMI devices detection
- Fixed thermals behavior with greatly overheated coolant while the rest was still fairly cold
- Coolant temperature now is being displayed as increasing even without a radiator
- Tweaked ramp positions on “Big Air Vanster” scenario to make it playable again
- Exposed thermal damage values to other parts of vehicle lua (including vehicle lua extensions)
- Tweaked oil heating logic to heat up faster under high revs
- Lowered threshold for heavy particulate emission
- Fixed radiator fan potentially not turning off again
- Fixed “Press TAB” message also appearing when replacing the current vehicle
- Removed ability to modify game speed in scenarios (was affecting the scores in some of them)
- Added lots of tooltips in the Controls menu, to help users set up their devices more easily
Vehicles
- Sunburst: fixed strut bar flexbody, improved trunk stability
- 200BX: fixed wrong lettering on base model, accurized tachometer
- Covet: fixed exhaust/rear bumper hitting each other and bending, fixed tachometer
- ‘88 Pessima: fixed steering limit, drift steering should work properly now, fixed carbon fiber hood being just called “hood”, improved trunk stability, fixed tachometer
- ‘98 Pessima: fixed gas pedal clipping into floor, fixed speedometer limit
- Grand Marshal: fixed gas pedal clipping into floor
- T-Series: fixed hood not detaching properly, fixed Long Haul not having a sleeper cab
- Roamer: deformation tweaks, strengthened radiator
- Pigeon: fixed 600 thermals not working
- ETK 800: stronger door latches
- Burnside: fixed steering wheel position
- D-Series: strengthened radiator
- H-Series: frame strength/stiffness/weight tweaks, stiffened rear of van body/rear door opening, strengthened radiator
- Fixed heavy duty steel wheels being unstable, moved the heavy duty hub spacers out of vehicles’ brake parts and into the wheel itself
- Set position to 0 on flexbodies of some vehicles’ parts so they work properly with nodeOffset (pos must be set to 0 in order to be changed by nodeOffset)
- Lowered fan temperature from 105 to 100
- GPS device now having a black screen until we make it work properly
Terrains
- Fixed some missing material errors on port
- Fixes for JRI: bridge performance, bridge lip above ground, fixed tunnel missing tris
- Fixes for ECA: Improved FPS, trash of death, missing collision, AI issues in town, fixed missing waypoint in town