Features:
- Added a mod manager - more info here
- Dashboard is now hidden in the UI Editor, making it easier to position elements
- Spacebar now binded to handbrake
- Improved Xbox controller inputmap
- Slightly faster bindings search
- Show last used binding in Controls menu, for quick access
- The virtual filesystem (responsible for zip loading) is now case insensitive. This improves backward compatibility a lot.
Bugfixes:
- Improved backward compatibility for old mods a lot: case insensitive filenames in zips and dynamic mounting into the correct place if the vehilces/ or levels/ folder are missing inside the zip
- Disabled advanced debug text drawing by default
- Fixed inability to use certain keys for bindings (e.g. space bar)
- Fixed Steam taking screenshots with random keys
- Fixed inability to modify a binding twice in a row
- ‘Revert’ binding button works again
- Prevent duplicated bindings in several situations
- Added user path fallback if the user path is not writeable
- Fixed VSync on startup
- Removed unneeded sound providers for now, fixes the XAudio_.dll error.
- The launcher will now check if DirectX is installed properly instead of the program failing with “The application is unable to start correctly”
- Fixed DirectX error messages while in fullscreen: were behind the game
- fixed launcher backing up the log files and creating empty folder when there was nothing to back up 😐
- Disabled automatic writing of updates of materials.cs files when a material is not found and generated on the fly: fixes the random levels/ and vehicles/ folders in the user path
- Fixed Force feedback being broken on certain hardware: It tried to send forces to the keyboard … 😐 (seriously, FFB on a keyboard?!)
Content:
- Fixed Skycurve 2 sorting
- Added various missing preview images
- Converted flares to .dds texture format for performance increase
- Jungle Rock Island: Progress on roads
- 200BX: Added “custom” config, ABS for higher trim levels, strut bar, custom wheels & improved bumper deformation
- Sunburst: Fixed incorrect collision triangles, improved bumper deformation, improved a-pillar deformation
- Grand Marshal: Improved bumper deformation, improved a-pillar deformation