Check this announcement for the complete list of hotfixes!
Vehicles
- Bruckell Bastion
- Fixed wrong pedals setup for sequential shifter
- Bruckell LeGran
- Fixed missing clutch pedal with sequential shifter
- Burnside Special
- Adjusted prices of flathead engine parts
- Fixed wrong model on the 4-barrel carburetor on 423 CUI V8 engine
- ETK K-Series
- Fixed Rennspecht config having the wrong badge on the engine cover
- Gavril D-Series
- Fixed the late tailgate trigger being inside the mesh, causing it to become not clickable
- Gavril Grand Marshal
- Fixed missing wig-wag headlights on unmarked police
- Gavril MD-Series
- Retuned armored truck deformation
- Overall strength was reduced, more so on the rear end and the roof, where it was nearly indestructible
- Improved transfer of forces between the roof and the walls, making the truck easier to crush
- The truck is especially weaker under high speed impacts, retains more strength when pushing cars out of the way
- Door hinges are more resistant to shock impact, and therefore stronger
- Rear axle is more resistant to frame shock, making it harder to break on head-on crashes (applies to all MD-Series variants)
- Engine mounts affect the strength of the front frame section less, making it crush easier (applies to all MD-Series variants)
- Fixed various issues with orbit camera on high speed crashes, on the school bus and armored truck
- Fixed early front fender nodes clipping with school bus body
- Tweaked some openables on the school bus
- Fixed some front tires being on inside out (derby paint appeared on the inside)
- Fixed wheel hubs naming inconsistency
- Fixed camo livery being stretched on the armored truck body
- Fixed driver camera being positioned too low on the armored truck
- Fixed wrong material on armored truck mudflaps
- Retuned armored truck deformation
- Gavril Roamer
- Tweaked signal stalk position
- Gavril T-Series
- Fixed TC83s Logging config having a right door panel while the rest of interior was stripped
- Ibishu Miramar
- Made headlight covers hide front turn signal flares
- Fixed rear seat cargo box attachment
- Fixed column shifter animations being inverted on RHD dashboard
- Ibishu Pessima (1988)
- Fixed gauge off and on materials being different
- Simplified traffic vehicles
- Fixed incorrect glowmaps on Soliad Wendover indicators
- Fixed inverted inner trunk normals on the Soliad Wendover
- Updated Ibishu BX hatchback taillights to match the proper equivalent’s intended functionality
- Fixed some polygons being lit up wrong on the Soliad Wendover taillights
- Common
- Made light bar mode bindings affect every light bar on the vehicle in case there are multiple
Levels
- West Coast, USA
- Fixed american flag material
- Fixed a floating lamp
- Fixed a hole in terrain
- Updated misplaced window texture on door on a slum area house
- Fixed sidewalks’ collisions degrees
- Fixed z-fight signs on gas station column
- Fixed incorrect normals on 5 bay warehouse
- Fixed flagpole LOD on mall building
- General
- Fixed different material and texture duplicates
- Industrial Site
- Added some decal to hide metal texture repetitions
- Fixed pipe overlapping with concrete wall in tank farm
User Interface
- Implemented a fix to address parts becoming invisible while using the parts selector menu
Input & Force Feedback
- Fixed a crash to desktop that would sometimes happen when pressing certain keys or buttons
- Renamed relevant options to ‘Vibration / Force Feedback’, making it easier to locate where you can tweak or disable Vibration
Powertrain
- Fixed active differentials defaulting to 0 locking torque (Affected Bruckell Bastion, ETK 800-Series, ETK K-Series, Cherrier Vivace)
Launcher
- Added back the automatic integrity check that should happen after a Deep Clean
Linux
- Fixed a startup crash related to incompatible libpng versions