Check this announcement for the complete list of hotfixes!
User Interface
- Fixed an issue with the Radial Menu where the buttons could lose focus randomly when using a mouse while a controller is plugged in
- Updated iconfont, added new icons for the Infobar and Radial Menu
- Replaced the old Replay App with a new one, minor styling fix for the updated app — speed controls are now centered with the Play button
- Fixed Hardware warnings that previously appeared on every Main Menu entrance
- Several fixes for the Infobar: improved handling of long labels, and tweaked responsiveness on smaller screens
- Fixed navigator mod support (e.g. GPS screens)
Game Engine
- Fixed a crash happening when exiting the application
- Fixed a rare crash during startup
Vehicles
- Hirochi Sunburst
- Fixed wobbly race pedals
- Fixed tachometer showing wrong RPM
- Fixed wrong displayed type on some configurations
- Fixed trunk box instability
- Fixed missing ignition key prop
- Fixed wrong traction control on comfort configs
- Fixed wrong suspension on Sport S configs
- Fixed front skidplate instability
- Fixed wastegate typo in Tuning menu
- Fixed wrong pedals on some configs
- Fixed rear roof bar clipping with the roof
- Switched “Base Torque Split” variable from
%Front
to%Rear
- Fixed inability to edit the vehicle in Livery Editor
- Fixed wrong badges on some configurations
- Fixed carbon fiber hood not closing
- Fixed non lockable transfercase having lock button on interior
- Cleaned up config descriptions to better indicate which market the car is made for
- Autobello Piccolina
- Fixed baja coilovers missing dampers
- Fixed instability with numerous front accessories, stock body, and front oilcooler
- Bruckell Moonhawk
- Fixed indicator stalk rotating wrong way
- Burnside Special
- Fixed missing headlight lids and taxi sign
- Cherrier FCV
- Fixed outdated thumbnails of Rally configurations
- ETK 800-Series
- Fixed wrong siren on Polizia config
- Fixed floating EU light bar
- Fixed rear seat instability issue
- ETK I-Series
- Fixed floor spiking
- Gavril Barstow
- Fixed headlight smoothers not working on RoadSport front fascia
- Gavril D-Series
- Fixed signal glass emissives on base facelift headlights
- Gavril H-Series
- Fixed misaligned rear differential on heavy duty axle
- Hirochi SBR4
- Fixed missing performance data on rally configs
- Fixed one missing mudflap on rally configs
- Ibishu BX-Series
- Removed option to equip mud flaps on cut rear bumper (they don’t attach properly to it)
- Ibishu Covet
- Fixed wrong description on Track config
- Ibishu Miramar
- Made rear fascia non removable
- Common
- Fixed various EU lightbar issues
- Cleaned up some displayed body styles in UI
- Simple traffic vehicles
- Fixed mirror issue on the H-Series
Levels
- West Coast USA
- Improved collision meshes on refinery units and island
- Fixed missing and badly rotated refinery units on island
- Fixed incorrect AI pathing at diner
- Fixed some misplaced vegetation clipping through objects or floating
- Fixed missing collisions in downtown rail station
- Adjusted guard rails and signage along highway underpasses
- Added missing guard rails on refinery pier
- Improved decal road readability at ticket booth on drag strip
- Fixed several AI paths
- Fixed vertex coloring on
station_downtown.dae
- Fixed and simplified collision on
sign_truss2.dae
mesh - Fixed multiple sunken bushes and oversized trees around the downtown train station
- Fixed lighting for station underpass
- Corrected mud decal on the gravel track
- Corrected asphalt, gravel, and beach sand depths and ground coverage in several areas
Linux
- Fixed missing Vulkan extension for Monado VR platform
- Fixed crash on start inside Flatpak Steam
- Fixed a crash when Flatpak Steam is open, but binary is launched outside Flatpak
Vehicle AI & Traffic
- Fixed behavior of traffic activation function
This returns the old behavior of allowing all spawned vehicles to be used as traffic. - Parking system optimization and bounding box fix
Early Preview: Career Mode
- Fixed an issue where some parts kept their old color when repainting a vehicle
- Fixed an issue where you could remove the body from a vehicle in the part inventory
World Editor
- Fixed various errors and issues in the Traffic Manager
- Parked cars are now designated as not drivable
- Fixed a wrong index in the vehicle selector
- Fixed errors that could show up when loading a session
- Building Architect: adjusting roof shape for base shape with concave angles
- Building Architect: fixed issues with loading saved session from JSON
Audio
- Reduced the volume of antilag on Vivace Rally by 4dB
- Modified the EQ pass on i4p 2000 as it was too muffled