To check out the highlights of this release, please head over to this devblog.
Vehicles
- NEW VEHICLE: Gavril MD-Series
- Medium duty class 6/7 truck which fills the gap between the light duty D-Series and heavy duty T-Series
- Available in early and late variant, with standard, extended and crew cab
- Pickup bed, fifth wheel, small and large flatbed, logging, dump, cargo box, ambulance and tanker upfits
- 8 lug, 10 lug and demountable rim wheel hubs with various tire sizes and variants
- 4WD off-road variants available, can combine transfer case rangebox with gearbox spiltter for very low gearing
- JATO rocket and ram plow available
- More unique variants are planned for future updates
- VEHICLE REMAKE (CONTINUED) - Gavril T-Series
- Added Twin-steer cabover setup
- Added short tandem drive fifthwheel frame
- Reworked driveshafts (again)
- Added V8 turbodiesel engine with tuning options
- Slightly improved frame twisting simulation
- Added passive steering lift axle suspension
- Added tridem airbag rear suspension
- Added JATO liquid fuel rocket upfit
- Added JATO liquid fuel rockets addon to dump upfit
- Updated air horn soundscape
- Added cape accessory
- Added new tire variants: steer tires, bias ply tires, offroad tires, different sizes
- Added rocks load option for dump bed
- Fixed mirror stability issues
- Fixed dump bed collision issues
- Fixed exhaust tip name typos
- Autobello Piccolina
- Fixed mesh stretching when SBR4 swapped engine breaks off
- Fixed some configurations using the wrong horn sound
- Fixed dynamic decals not working on Autobuggy body
- Autobello Stambecco
- Fixed duplicate flares on fire truck beacon lights
- Fixed wrong gear displayed in N2O tuning
- Bruckell Bastion
- Fixed race brakes instability with certain brake bias settings
- Fixed Redtail gauges not using Battlehawk screen when ignition turned off
- Fixed position of light flares for license plate lights and turn signals
- Fixed a console warning related to materials that appeared sometimes
- Fixed materials on Redtail gauges
- Bruckell LeGran
- Fixed wagon configurations displaying their body style as sedan
- Bruckell Moonhawk
- Fixed inaccurate performance statistics
- Fixed powerglow skin not working on some nosecone variants
- Fixed literally unbuyable™️ small V8 engine price
- Burnside Special
- Fixed floor shifter preventing body from separating from the frame on big crashes
- Fixed race brakes instability with brake bias at 100% front
- Fixed headlights not having a glowmap
- Cherrier FCV
- Tweaked strength of bumper lights on Tograc
- Disabled ability to remove flywheel
- Civetta Bolide
- Fixed Volitalia skin breaking materials on some wheels
- Fixed Gambler 500 bumper lights conflicting with headlights
- Moved rally plateholder to license plate part and fixed deformation issues
- Fixed race brakes instability with brake bias at 100% rear
- Civetta Scintilla
- Fixed missing trigger labels and engine cover release models on some configurations
- Fixed engine cover release texture breaking when tailgate glass breaks
- Fixed performance rear bumper reverse light not breaking properly
- Fixed some console warnings that happened when you remove rear subframe
- Fixed race brakes instability with brake bias at 100% rear
- ETK 800-Series
- Fixed race brakes instability with certain brake bias settings
- Fixed rear left door glass breaking when it shouldn’t
- Fixed
BeamNavigator
clipping through windshield when equipped - Fixed flipped normals on rear bumper bar on sedan bodystyle
- ETK I-Series
- Fixed dynamic decals not working on some parts
- ETK K-Series
- Fixed race brakes instability with certain brake bias settings
- Fixed no texture issue on gauges after damage
- Fixed dynamic decals not working on some parts
- Fixed rear fender flares not working on race and sport bumpers causing instabilities
- Fixed console warnings on spawn for some configurations
- FPU Wydra
- Fixed tail lights clipping with the body on impact
- Fixed dynamic decals affecting the seat
- Gavril Barstow
- Fixed race brakes instability with brake bias at 100% front
- Gavril Bluebuck
- Fixed some hood variants not breaking off properly
- Fixed duplicate radiator hose on stock radiator
- Gavril D-Series
- Fixed steering wheels positions
- Fixed typo in gooseneck hitch name
- Fixed exhaust not breaking off properly
- Fixed mismatched wheels on one configuration
- Fixed tail light flare positions
- Fixed facelift tailgate signal flares positions
- Fixed rear EU license plates positions
- Fixed wrong displayed model years on D25 V8 4WD Extended Cab Long Bed (M)
- Added detuned bed-mounted JATO liquid fuel rocket option
- Gavril Grand Marshal
- Removed leftover headlight flares from the bumper
- Fixed volts gauge needle showing wrong value
- Fixed race brakes instability with brake bias at 100% front
- Gavril H-Series
- Fixed wrong model years on some configurations
- Fixed steering wheels positions
- Fixed exhaust not breaking off properly
- Fixed dynamic decals not working correctly
- Fixed heavy duty locking 8 lug front wheel hubs not working
- Fixed minor mesh issues on passenger bodystyles
- Gavril Roamer
- Fixed offroad rear bumper interfering with front suspension
- Fixed steering wheels positions
- Fixed exhaust not breaking off properly
- Hirochi Aurata
- Fixed dynamic decals not working
- Hirochi SBR4
- Added new aftermarket parts
- Added new
Blastr
skin - Added new
Custom pinstripe
skin - Added new
Abstract
skin - Added
Drift
,Street tuned
, andTrack
configs - Updated several configs with new aftermarket parts
- Fixed dynamic decals not working correctly
- Fixed issues with some skins not working on certain parts
- Fixed race brakes instability with brake bias at 100% rear
- Hirochi Sunburst
- Fixed wrong displayed config type of Street config
- Fixed various dynamic decals issues
- Ibishu BX-Series
- Improved stability of race dashboard
- Added race shifter option for stock dashboard, used on Track configuration
- Moved skidplate slot to front frame, making it so you can’t equip it on tube frame as it attaches to nothing on it visually
- Fixed instabilities related to skidplate
- Added back, forgotten during remaster, powerglow configuration
- Ibishu Covet
- Corrected outdated GTz configuration description
- Ibishu Hopper
- Added external roof rack mount option with roof rack or roof bars options available
- Fixed doors sometimes not breaking fully
- Fixed offroad doors having standard door trim when equipped
- Fixed beacon lights using wrong model
- Removed unused leftover slots
- Updated the interior material to PBR
- Fixed the odometer face clipping
- Ibishu Miramar
- Fixed seats deformation
- Fixed dynamic decals not working on widebody
- Ibishu Pessima (1988-1991)
- Added aftermarket parts
- Added
Pro Tuned
config - Added new
GRUNT
skin - Updated several configs with new aftermarket parts
- Ibishu Pessima (1996-2000)
- Fixed backlight sometimes not breaking when it should
- Fixed race brakes instability with brake bias at 100% rear
- Ibishu Pigeon
- Moved license plate on street cleaner configuration to the tailgate to make it visible
- Fixed gambler chain getting stuck in other cars on collision sometimes
- Soliad Lansdale
- Fixed instability with some parts combinations leading to mirrors falling off
- Fixed oil starvation issue with certain engine + exhaust combinations
- Fixed asymmetrical tail light flares on Gambler 500 configuration
- Fixed reflections on painted mirrors
- Fixed race brakes instability with brake bias at 100% front
- Soliad Wendover
- Added new Junkhana (M) configuration
- SP Rockbasher
- Fixed fuel cell only allowing 90L out of 130L available fuel
- Common
- Removed outdated “Performance Class” attribute from info.json files of all vehicles
- Tweaked locations of sounds such as horn, siren, air brakes, interior stalks and levers across all vehicles
- Fixed typos and wrong location issues in some wheels and tires
- Fixed logs load causing some vehicles to become unstable in some cases
- Fixed 8 lug dually wheels not breaking off properly
- Fixed material warnings related to common police parts that appeared sometimes
- Fixed some race, rally, derby, drag and drift cars spawning in traffic sometimes
- Fixed air bags on all trailers being near unbreakable
- Updated cargo load boxes on all vehicles to a new system
- More consistent cargo load box selection across all vehicles
- Fixed cargo load boxes affecting vehicle aerodynamic drag where they shouldn’t
- Fixed cargo load box weight variable names
- Made seat cargo boxes unable to break off to prevent clipping
- Added Cargo Aggregate Box XL and Fluid Tank XL to all vehicles and trailers where Cargo Load Box XL was available
- Added realistic pneumatic actuators for bus doors
- Updated JATO materials
- Trailers
- Container trailer
- Fixed outdated thumbnails
- Fixed parts breaking behavior
- Tiltdeck trailer
- Improved general stability and frame rigidity
- Container trailer
- Props
- Cardboard Box
- Added impact sounds
- Shipping Container
- Fixed load breaking behavior
- Porta Potty
- Fixed spawning the wrong way
- Fixed latch not breaking correctly and not colliding with floor
- Cardboard Box
- Simplified Traffic Vehicles
- Optimized vehicles for improved GPU and VRAM efficiency
- Vehicles are now combined into one dedicated traffic vehicle instead of being offshoots of main vehicles
- New simplified vehicles include:
- Bruckell Bastion
- Ibishu BX
- Ibishu Covet
- ETK 800-Series
- ETK I-Series
- Gavril Grand Marshall
- Soliad Lansdale
- Bruckell Legran
- Ibishu Pessima (1988-1991)
- Ibishu Pessima (1996-2000)
- Gavril D-Series
- Gavril Roamer
- Gavril H-series
The Cherrier Vivace, Hirochi Sunburst, and Soliad Wendover are temporarily unavailable in the simplified traffic system due to development constraints. These vehicles will be added in a future update.
Levels
- West Coast, USA improvements:
- Updated logistics areas at Belasco Shuffleboard and Spearleaf Shuffleboard
- Updated road network in Spearleaf Marine Logistics area
- Updated the diner
- Updated the tunnels’ lanes going to the island
- Updated dirt track
- Updated Torres Tires, Exhaust Shop, and Smash Automotive
- Improved island refinery entrances and revamped parking
- Improved island sidewalks with additional and improved paths, and added blending decals
- Updated toll booths on highway with new models
- Updated downtown station to allow stairway access in walking mode
BEFORE
AFTER
BEFORE
AFTER
- Grid, Small, Pure
- Added three new background options (Light, Dark, and Glow)
- Added Flowgraph controls to customize background styles
- Added gizmo decal at spawn point
- Added ruler decal near spawn point
- Adjusted initial time of day
- Updated thumbnail
- Fixed various issues
- Showroom
- Fixed errors during level loading
- Common
- Removed several outdated json files that aren’t used anymore
- Addressed various level bugs:
- Unused material cleanup
- Removal of floating objects
- Improved collisions
- Fixes for errors on meshes and materials
Missions
- General
- Converted all single-player scenarios into missions
- Many missions have updated player vehicles
- Various improvements for mission types: AI Race, Arrive, Chase, Delivery, Evade
- Lots of general polish and updated media for existing missions
- New Drag system
- Created a new drag system that works both inside and outside the mission system
- New Drag Editor with different types of drag races to configure and setup
- New specific drag nodes for Flowgraph that allow the users to create drag missions anywhere
- 4 New Drag Race Missions:
- Available on Gridmap V2 and West Coast, USA. Expanding on the previous drag race system, you can now play in either of these two modes: Pro Tree Configuration challenges your reaction time, while the Sportsman Configuration gives you tough times to beat
- Drag Practice Mode:
- Available on Gridmap V2 and West Coast, USA. While in freeroam, just approach the stage line, wait for the lights and race!
- Added 7 new missions
- Gavril MD-Series
- Dock Duty - Delivery - Italy
- Hard Rocker - Crawl - Johnson Valley
- Boxed Out - Evade - East Coast USA
- Gymkhana (Drift)
- Yard Barker - West Coast USA
- Shuffleboard Shakedown - West Coast USA
- Tire Wear House - Industrial Site
- Time trial
- Short Asphalt Hillclimb - Italy
- Gavril MD-Series
- Drift mission type improvements
- Tweaks to scoring and combo
- Re-balanced drift mission stars
- Drift challenges can now have an infinite amount of stunt zones
- Changed stunt zones drawing method to be more visible
- Removed Start countdown. The player now has to accelerate to begin the challenge
- A new
hit pole
stunt zone has been added - hit the pole while drifting to earn points - Reworked Drift challenge editor:
- Stunt zones are now in their own file that is fed to the drift challenge
- Removed many not-so-useful parameters
- Drastically improved drift detection accuracy, especially at low speed
Early Preview: Career Mode
- General
- First version of save file backwards compatibility: You will be able to load your previous save file, but not all data will be carried over. You will keep your money, XPs, milestones and mission progress but you will lose your vehicles and parts (future updates of career will improve backwards compatibility)
- Improved spawning positions when multiple vehicles are brought to the same garage after loading
- The waiting time when repairing your vehicle now keeps counting even when career is not active
- The vehicle gets a small amount of fuel after towing or repairing if it was empty
- Enabled node grabber in walking mode
- Vehicles’ engines are now off when retrieving from the garage
- Adjusted dealership filters to offer a more varied inventory
- Gameplay
- Delivery Skill
- New mechanic: Material Deliveries
- Deliver fluids like gas and diesel, or dry bulk materials like sand and gravel.
- Materials require a special container (Fluid Tank or Aggregate Box) to be transported.
- Transport small orders to private customers, or custom-sized loads to businesses and facilities.
- Unlocks on Delivery Skill lvl 5
- New and improved UI
- Facility Inspection screen
- Cargo loading screen
- MyCargo screen
- Unloading screen
- Reward screen
- “Automatic Route” is now a setting that gets saved
- New Mechanic: Reserve and Pickup
- Check for available cargo at the office, then drive to the warehouse to pick it up, and finally deliver it at the destination.
- New mechanic: Material Deliveries
- Car Jockey Skill
- Improved Reward Balancing
- Facilities
- Added various new facilities related to materials delivery
- New mechanic: Organizations and Reputation
- Deliver items for organizations to improve your reputation.
- Higher reputation will give you improved rewards and can unlock loaner vehicles.
- Organization overview screen
- New mechanic: Loaner Vehicles
- Borrow vehicles and trailers from an organization to use for deliveries.
- Loaners have skill and reputation requirements
- Higher reputation will give you access to better vehicles
- Delivery Skill
- Computer and Vehicle management
- Added thumbnails for inventory vehicles that get updated when the vehicle gets customized
- Refactored tuning screen to have a shopping cart and have individual settings cost money
- Improved computer screen and most of its sub-screens
- New part inventory UI
- Added a popup message for when a part can’t be installed because there would be empty core slots
- New vehicle inventory UI
- Added customizable license plates that get saved for each vehicle
- Added function for expediting the standard repair
- Improvements to part shopping UI
- Improved performance when opening the dealership menu
- Slight improvements to the fueling UI
- Bugfixes
- Fixed issue where some parts using the new “part slots” system wouldn’t show up in part shopping
- Fixed issue where painting and tuning could activate for the wrong vehicle when there were multiple vehicles in the garage
- Blocked beamstate “save” and “load” functions from the radial menu
- Fixed “Taxi to” putting the player character in a free parking spot
- Fixed an issue where the wrong autosave folder could be overwritten
Vehicle Systems
- Added support for dual axis lever prop animation
- Implemented extensive support for linear motion based sound effects
- Noise part that adapts to movement speed
- Segment part that makes a sound for distance intervals
- Endstop parts that make a sound when reaching the end of travel in both directions
- Implemented lift axle support with user-adjustable main airbag pressure
- Fixed a number of inaccuracies within the pneumatics simulation that led to a loss of energy
User Interface
- Photomode
- Added replay speed indicator for when a replay is loaded
- Adjusted some sliders range
- Various adjustments and cleanups
- Vehicle Debug
- Added Steering Geometry Debug mode ( documentation)
- Updated loading screens
- Redone the thumbnail generator tool, added more controls
- Hotlapping app now uses new race markers and race waypoints system
- Fixed inability to navigate the main menu using gamepad/keys after a mouse click
- Fixed broken icons on replay menu when using using certain non-english languages
- Updated the terminology used in R binding title/description
- Vehicle selector can now show descriptions containing very rudimentary text formatting (such as bold)
- When rendering markdown in a context where clickable links are not possible, the URL will be displayed in plain sight instead, so the user has a chance to type it in a browser
- Updated game credits
- Updated official translations
Input & Force Feedback
- Reworked force feedback to improve its agility, resulting in quicker and more defined responses in various situations (such as drifting)
- General FFB code cleanup, including some mild optimizations
- Fixed some typos in FFB options tooltips
- Fixed ‘FFB Graph’ UI app displaying incorrect scale of FFB signal when using xbox gamepads
- Added a gradual fade-in to avoid sudden spikes in FFB when it’s re-enabled (e.g. when leaving pause, and a few other similar situations)
- The steering-lock FFB system can now use the full available force, rather than being limited to the currently selected strength
- Added new actions to open and close latches (not assigned by default)
- Added experimental support to trigger digital actions using analog axes - may or may not work correctly depending on the case, this is still a work in progress
- Beginning of a major refactor of input subsystem. this shouldn’t be noticeable as a regular user, but will allow for easier maintenance and addition of features in the future. still ongoing
- Fixed incorrect font color for Thrustmaster RGT FFB Pro device, which was reflected in the input documentation website
- The device name is now displayed together with the FFB axis in Options > Controls > Force Feedback, to better identify them when many input devices are plugged at once
- Improved how keyboard focus is handled: in some cases, keyboard lost control of the vehicle, and you needed to click somewhere to regain control (such as when you clicked a UI app button, or hovered over a UI app, and other situations). this should no longer be the case
- Increased the reachable FFB update rate when using the recommended ‘Automatic’ update rate (from 500Hz previously, up to 2000Hz now). Some specific steering wheels (not all) will be able to take advantage of the new limit, resulting in higher fidelity and faster FFB response
- Improved force feedback compatibility for Linux users
- Added a warning log for vehicles where driving assistants (such as understeer assistant) might not work properly due to non-standard wheel naming
Virtual Reality
- Improved compatibility with Varjo and WindowsMixedReality headsets, as well as with SteamVR, VirtualDesktop-OpenXR, and people using VR through Wine on Linux
- Fixed some error dialogs that might popup when using Meta devices
- Reduce motion-sickness in ‘Driver’ camera by disabling the look-ahead system while in VR
- Updated VR welcome screen tips
Cameras
- Improved the allowed angle of view for ‘Driver’ camera (can help reach triggers, such as PTO control in T-series, etc)
Replay
- Added ability to step frame by frame in Replay, assigned by default to , and . keys (like YouTube)
Render
- Vulkan renderer improvements and stabilization
- Vulkan renderer reached Beta and now is used by default by BeamNG team everyday
- We encourage the community to try it and provide us feedback for further improvements
- ImGui
- Updated theme
- Improved FPS Metrics look
- Improved consoleNG look, adjusted default transparency values
- Fixed potential issue when focal distance or blur parameters weren’t defined
Game Engine
- Added Steam timeline markers in Steam Game Recording (currently you need to use Steam Client Beta branch)
- Fixed a bug where high-performance plan would not be reverted after closing the sim
- Given improvements on how modern OS handle energy profiles, BeamNG.drive will no longer force a high-performance plan on its own by default. It’s still a selectable option for those who want to continue using it. We will monitor the response from the community to gauge whether to leave this new default or revert back to enabling it as the default
- Optimized the shutdown procedure to be slightly faster, added shutdown timing information to logs, so that we can debug slow shutdowns if they happen to anyone
- Fixed a rare crash during shutdown
- Fixed a rare crash while parsing .DAE files
- Removed log spam when loading some .DAE files, should speed up loading times in those case
- Improved logs when a crash to desktop happens
- Settings
- Added better tooltips for graphic settings
- Re-balanced some graphics presets
- Added SteamDeck graphics preset button
- Added Ultra mesh quality
- Decoupled shadow resolution from lighting quality
- Added Ambient Occlusion quality settings
AI & Traffic
- Fixed traffic vehicles stopping and waiting for a signal that doesn’t exist
- Tweaked traffic behavior to reduce deadlocks
- Navigation graph
- Fixed issue with the map navigation graph was not being generated deterministically on every load
- Improve navigation graph geometry preservation: navigation graph edges now reference the positions and radii of their end nodes whereas navigation graph nodes reference navigation graph representative positions (the position that represents a multitude of edge positions)
- Relaxed the condition under which navigation graph road nodes are considered overlapping and are hence merged into a single node
- Added autoLanes (on/true by default) attribute/key to navigation graph roads (decalRoads and beamnNGWaypoint roads)
- Improved navigation graph lane visualization
Track Builder
Audio
- Added new i5t 2000cc “motorsport” exhaust used on Vivace vehicles
- Added new v8 4500cc crossplane engine/exhaust used on Gavril Grand Marshal - now unmuffled/modified/muffled
- Added new v8d 12500cc for T-series
- Added new GT3 transmission whine
- Added new impact sounds for cardboard box
- Added new UI sounds for career mode
- Added new interior sounds
- Sound support for dynamic doors
- Sound support for fifth wheel and tandem slider
- Improved sounds for water splashes
- Improved horns, sirens and reverse beeps
- Improved hydraulic and pneumatic sounds
- Improved metal squeak sounds for dump trucks and trailers
- Improved piano impact sounds
Physics
- Small physics core optimizations (around 3%)
- Added
precompressionTime
attribute to torsion bars and torsion hydros. It allows to precompress them at vehicle load/reset over a duration of time
Vehicle Livery Editor
- Updated main screen with new buttons - “Create a new livery” to start an empty editor, and “Manage saved liveries” to open existing save files
- Added “Edit Mode” to apply multiple decals
- Added option to use keyboard or sliders to position a decal
- Added option to apply using left mouse click and continuous apply
- Added multiple camera view point options
- Simplified decal property settings
- Switch between applied decals in edit mode to edit its properties
- Updated layer actions when selecting a decal
- Save changes to file and automatically export skin. Add an option keep currently created skin after exiting
World Editor
- NEW: Road Architect Tool available in World Editor
- Improved Material Editor look and added tooltips
- Improved Terrain Material Editor look and added tooltips
- Added slider & notification for
Icons Distance
- Various improvements for the Traffic Signals window
- Created Vehicle Selector Util as an editor utility
vehicleSelectUtil.lua
- Converted Element Editor Util as an editor utility
elementEditorUtil.lua
- Possibly increased performance of decal road editor
- Vehicle Detail Viewer
- Added indication of current nearClip value, adjusted ranges and precision
- Resource Checker:
- Improved UI
- Fixed various issues
- Added duplicate resolver
- Added button to remove dummy materials from
Flowgraph Editor
- Added Flowgraph nodes:
To Number
,Get Object Field
,Set Wind
,AI Follow
,AI Traffic
- Fixed minor bugs in many Flowgraph nodes
JBeam
- Added support for slot variables in component keys
- Added
vec3
,quat
,concat
to JBeam expression parser - Added ability to use
$components
inside expressions
Blender JBeam Editor
- When you make a syntax bug in a JBeam file loaded inside of Blender, the JBeam mesh is now removed to signify an error
- JBeam parser now handles non standard SJSON characters (e.g. strange unicode characters)
- Fixed SJSON AST parser infinite processing bug
- Fix for Blender 4.2.0
VS Code JBeam Editor
- Fixed JBeam file/parts counter
- Fixed JBeam diagnostics clearing on closing file
- Fixed bug where “tableSchema” processing didn’t happen due to even just JSON warnings existing, which isn’t a problem to process
- Added duplicate beam detection for current file
- Added degenerate triangle detection
- Fixed JBeam being hidden under z=0 plane
- Fixed node label resizing in perspective mode when rotating camera
- No longer rendering “virtual” JBeam objects as it can be confusing
- Added torsion bar visualization
- Added a setting “Show Node IDs” to show node ids regardless of where your cursor is in the JBeam file “focus Selected JBeam” enabled by default and works with other JBeam objects
- Tweaked node sizing
- Tweaked node label sizing in orthographic mode
- Now mouse double click in order to select nodes
- Added ability toggle focusing on selected nodes (off by default)
- Fixed bug with duplicate diagnoses, when the archivar processes all JBeam files, and then you open a JBeam file, and you modify it
- Fixed showing nodes in 3D view from a different vehicle
- Ignore processing “slotType” with “processTableWithSchemaDestructive”
- Fixed parsing JBeam/sjson files that don’t have an outer object
- More parsing bugs fixed
- Fixed/updated JBeam/part config file icons thanks to Sopze92
Lua
- Added an experimental command line argument
-vehicleConfig
to load certain vehicle when loading a map. This is intended only for quick debug purposes, and has some known bugs that will not be fixed - Removed numerous old and unused Lua and TS functions. We will not provide a complete list of them, but if you are a modder and notice that something is missing as of v0.33 that you truly require, please reach out to us and we will figure out a solution
- Added
cdata
and unknown-typed variables to callstack logs when there’s a lua error (previously they were incorrectly omitted from logs) - Fixed a crash to desktop that could happen when printing a callstack after an innocent lua error had happened
- Fixed incorrect parsing of command line arguments when they included escape characters
- Improved logic for vehicle group creation in
multispawn.lua
- Revamped the dedicated Windows-only console (
-console
) with an interactive prompt, color support, autocomplete and more - Lua stacktraces can now work with long strings, cutting them and displaying their length, instead of fully skipping the log
- Allow fine-grained control over the computer’s energy power plan in Lua console applications (such as bananabench and others), through the dedicated new API functions
setPowerPlanMaxPerformance()
andrestorePowerPlan()
Misc
- Updated Game EULA with corrected URLs and removed redundant dates