To check out the highlights of this release, please head over to this announcement.
Vehicles
- Civetta Bolide: Group 5 setup tweaks
- Bruckell Bastion
- Changed off road config to use normal seats, improved refnodes of gauge needles so they don’t clip through the dashboard
- Removed adaptive brake lights from Bastion
- Burnside Special: Improve frame rigidity, fix frame crossmember mesh spiking, suspension instability on full compression, frame beams deforming on small bumps
Levels
- West Coast
- Fixed decalroads
- Fixed bypass bridge mesh collision
- Utah
- Fixed billboards at the gas station
- Fixed floating rocks
- Italy
- Raised the airport sign on the entrance
- Gridmap
- Fixed the lights of dragstrip screens
User interface
- Fixed inability to customize bindings in computers set to certain languages (such as Korean)
- Fixed the ‘Main Menu’ automatically stopping any replay in progress (both playback and recording)
Overview Map Mode
- Turned off depth of field when in the map mode
- Cut the transition sound when the transition animation is cancelled
World Editor
- Fixed an issue that allowed duplicate naming
- Fixed notification window not closing
- Fixed an error that could happen in the file dialog
- Fixed wrong number limits for some parameters in the audio engine debug tool
Traffic
- Fixed stuttering performance issue by improving the respawn logic
- Improved spawn point search performance
- Fixed typo preventing suspects mode from working if the player is driving a police vehicle
Flowgraph
- Added missing “risk” pin to traffic parameters node
Mission Editor
- Mission Editor can now reload the complete mission system without having to reload Lua
Game Engine
- Fixed camera when opening Option’s UI panel in levels with near plane values different than 0.1m
Audio
- Fixed sound sources leaking memory which decreased performance over time.
Misc
- Updated game EULA
- Fixed Performance Statistics testing not working properly