To check out the highlights of this release, please head over here.
Game Engine
- Fixed an issue where audio files from content/audio.zip were not accessible in-game
- Fixed crash while exporting performance graph data to JSON
Launcher
- Migration will no longer be performed if this is the first run of the game
AI
- Fixed an issue with scriptAI not moving
Render
- Fixed materials when using UV1 on normal maps
- Fixed material’s UV animations
Scenarios
- Fixed traffic respawning when a bus route is restarted
Replay
- Fixed vehicles sometimes being invisible when playing back replays after a game restart
- Fixed some replays not working when they had been recorded in certain mod maps
- Slightly improved logging of the replay system
World Editor
- Decal Road Editor
- Fixed some road materials not showing up in the inspector
- Fixed an issue where duplicating a road in the object tool makes it unselectable in the road editor
- Disabled regeneration of all decal roads on exit to make exiting faster
- Improved performance of road editing when the “overObjects” field is set
- Forest Editor
- Fixed newly created forest item meshes not being saved
- Added copy, paste and duplicate to the forest editor
- Deselect forest brush when switching to “select item” mode
- Terrain Editor
- Fixed reload of terrain materials when saving changes to materials
- Object Tool
- Improved performance of the object tool by disabling constant “hovered object detection”