To check out the highlights of this release, please head over to this devblog.
Vehicles
- Bruckell LeGran
- Fixed wagon rear signal lamps not disabling their
glowMaps
when breaking
- Fixed wagon rear signal lamps not disabling their
- Gavril H-Series
- Fixed population of derby config
- Gavril Roamer
- Fixed population of derby config
- Ibishu Pigeon
- Fixed single-sided mesh for I4 engine accessory belt
- Fixed mesh bindings of upper door mirror bracket
- Ibishu Wigeon
- Fixed single-sided mesh for I4 engine accessory belt
- Common
- Global tweak to
BeamLimitDamp
of vehicle engine mount beams
- Global tweak to
UI
- Fixed an issue with the license plate regeneration button
- Fixed broken end screens for Time Trials, Campaign, and some Scenarios
- Fixed not being able to disable shadows when Lighting Quality is set to Lowest
- Fixed an issue with CPU-bound computers that resulted in CEF being overloaded with requests and data. This resulted in several seconds of delay in the user interface
- Improved the frame rate dependency of the in-game HTML interfaces to be half the game’s speed (30 fps max for now), allowing the game additional hardware resources
Game Engine
- Stability fixes for Vulkan rendering
- Fixed Borderless mode in Vulkan
- Fixed inverted reflections in vehicle mirrors if graphics setting for Texture is set to Low
- Fixed bug where
beamLongBound
andbeamShortBound
got reset to 1 if set to 0 in jbeam (Nonzero values were unaffected)
Camera
- Fixed an issue with path camera not playing in some scenarios and campaigns
Launcher
- Fixed verification tool removing critical game files due to letter case sensitivity
- Fixed verification tool deleting unknown files without moving them to the backup location first
Traffic
- Implemented loading screen while loading traffic vehicles from the radial menu
- Fixed traffic spawning way too close to the player vehicle (especially in Bus Routes mode)
- Tweaked traffic parameters in Bus Routes mode
World Editor
-
Flowgraph
- Fixed errors in the
Distance Between
node
- Fixed errors in the
-
Fixed an issue where the World Editor could not be opened due to missing files
-
Fixed issue with the vehicle engine audio debug tool where it was not possible to change any values
-
Fixed an issue where objects being set as “hidden” would be unhidden when loading a level
-
Fixed a crash when editing a hidden decal road
-
Fixed several crashes when importing, adding, or deleting terrain blocks
-
Fixed an issue where decal roads couldn’t be selected sometimes
-
The transform gizmo will be hidden now if the object doesn’t have the respective field for it
Misc
- Bus Routes
- Fixed Utah bus lines using incorrect route
- Track Builder
- Fixed editor breaking sometimes