So we worked on the accuracy of the triggers for races. Previously, they were triggering the events on the center of the vehicle only. That allowed quite some corner cutting depending on the vehicle shape. To prevent that, we introduced two new special reference nodes that are able to describe the front corners of the car better: leftCorner and rightCorner.
{
"refNodes": [
["ref:", "back:", "left:", "up:", "leftCorner:", "rightCorner:"],
["fr9", "fr10", "fr9l", "fr11", "fr1l", "fr1r"],
]
}
Currently, those are set to the tire outside nodes 🙂
As you can see, it works pretty well, see the following debug screenshots: (green = inside the trigger, red = outside)
So no more corner cutting, you might get penalty time then 😉