Today is our 5-year annivesary since our first public alpha release.
Whether you have been with us since those early days, or you’ve discovered and joined our community more recently, we want to sincerely thank you for your support.
All your feedback, suggestions, bug reports, the effort to create mods, the creative and inventive video compilations… all of that is greatly appreciated and has helped BeamNG.drive grow and flourish.
Keep being awesome, it motivates us a lot to do an even better job in the future.
From the whole BeamNG team: Thank you!
We haven’t had time to make some special release for this anniversary (as a few of you expected), since we’ve been hard at work as usual, ironing out more remaining issues. Little spoiler we are working on right now:
Regardless, we’re happy to release another hotfix which, as a bonus, also includes great improvements to the force feedback system. Most of you should notice much greater detail and smoothness, even in computers with the lowest framerates.
Here’s the full list of changes:
Improved Force Feedback (FFB):
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Much faster self-steering or countersteering ability
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Forces are much smoother when FPS is lower than 60
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More detailed forces, subtle changes in grip are easier to feel now
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Players with below 60 frames per second may try reducing “Slow Smoothing”
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Keep Fast and Slow Smoothing similar in value to each other
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Some may need to boost “Strength” by 10-20%
General:
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New time Trials on Hirochi Raceway : Medium Race Circuit, Forgotten Raceway 2
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New time Trials on West Coast USA : Long Race Circuit 2, Alternative Race Circuit, Highway Intersection
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Tweaked some car-specific Force Feedback (FFB) strengths
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Improved ‘spawnpoint’ marker in editor
Fixes:
- Fixed rear wheel skidplates (missed entry from 0.13.0.3)
- Fixed Semi Dumptruck and Cement Mixer steering alignment
- Fixed Moonhawk mirrors becoming jiggly after small impact
- Fixed several small garage issues
- Fixed Utah Mixed Road Time Trial
- Fixed invisible vehicle after visiting Parts Manager menu and then recording a replay
- Fixed lag on bigger Track Builder Tracks