Lots of fixes and camera improvements! Also, the game is at 20% off this weekend π
User Interface
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UI upscaling option: Scales the UI on big resolutions, fixes performance problems on 4k screens.
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Units are a lot more customizable now: Added British configuration as well.
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Redesigned messages app: including new icons, background, etc.
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Ported navigation app to dark theme, as used by the other apps
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Improved render performance
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Minor fixes in graphics options
Camera System
- Fixed missing internal cameras, added ordering, fixed numbering
- Added ability to create custom camera mods: Tutorial and Example here
- Added option to completely disable new/custom camera modes
- Fixed more issues of camera drifting or behaving oddly with noisy/accurate controllers
- Chase camera: Inverted looking directions. Fixed weird default to chase camera behavior. Defaults to orbit camera again. Improved zooming.
- Camera transition speed can be changed or disabled altogether
- Adjusted all vehicle chase cameras for perfect 1/3 composition of car and horizon
- Fixed camera resetting behavior
- Fixed chase camera being selected as default camera, when no default camera had been set
Assorted
- Jbeam loading will now treat link problems as errors
- Improved performance on Lowest Quality settings
- Added Buttons to vehicle selector to remove vehicles
- Fixed mesh highlighting in part selector not working correctly
- Fixed too fast initial recovery speed (was twice the intended speed)
- Fixed vehicle not being repaired in recovery mode if end of recovery data had already been reached
- Added engine flooding basic progress display (useful in scenarios that involve drowning of Pigeons)
- Improved engine hydrolocking process (water flooding is now predictable)
- Fixed Lua debugger always starting, resulting in slow startup times.
- Trigger fixes: Rectangular triggers actually triggering correctly now.
- Added support for scenarios in subdirectories
- Fixed MeshRoads collision meshes not updating after exiting editor
- Added default brake pressure ramp-up to simulate braking fluid effects
- Fixed transmission issues leading to launch weirdness in some cars
- Fixed ‘Simple Gears’ app not correctly displaying ‘Neutral’
- Implemented underwater engine block cooling
- Fix for physics core getNodeForceNonInertial function. This fixes G-meter’s z-sensor and oil starving behavior
Input
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Decreased unwanted vibration in low force feedback situations for Logitech G25 and G27
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Added help message for users experiencing weird force feedback with some Logitech wheels. Note: if you have a modern Logitech wheel, you might want to install their latest drivers
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Increased default force feedback update rates for Logitech G29 and G920 back to previous figures of 2000Hz
Vehicles
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Added skinnable second UV channel to ETK 800
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Added plate spoiler and roll cage to Moonhawk
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Added camper shell/bed cap to D-Series
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Improved D-Series bed rack and added accessories (ladder and pipes)
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Improved Roamer roof rack customization
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Added tow hitch to 200BX, Pigeon, Bolide, and SBR4
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Added upfit slot to H15 frame
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Improved Moonhawk fender flares, added body colored version
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Fixed some wheel and tire mesh issues
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Fixed SBR4 radiator damaging too easily
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Fixed top of Miramar fuel tank being body colored
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Fixed lots of small bugs/typos/errors
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Fixed T-Series not having suspension sounds
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Fixed H-Series seats easily clipping through rear wall, off-road rear shock having too much damping
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Fixed D-Series/H-Series/Roamer off-road leaf spring shackles inverting, changed steering limiters to support beams, strengthened steering hydro, changed bumpstops to have 0 rebound damping
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Reduced 88 Pessima and Sunburst rear differential weights
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Tweaked ‘88 Pessima turbo
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Added ETK800 Police version
Terrains / Scenarios
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Fixed many minor Utah issues such as floating rocks, random triggers, etc
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Utah: changed the warning signs to be the correct type, improved some roads and the way they’re placed, added some safety bushes, improved bush behaviour
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Hirochi Raceway: improved the Level Of Detail of the roads and added collision to the tents
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Changed the size of a flare sheet used for lens flares to be a power of 2 to avoid loading errors