Happy Holidays!
Vehicles
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Added new vehicle: Burnside Special
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Added suspension sounds to all vehicles (heavy work in progress!)
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Added full adjustability to race and rally coilovers, including access to advanced damping features if present
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Added adjustable sway bars to some cars
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Added variable boost stage 3 turbochargers to Covet, ‘88 Pessima, 200BX, and Sunburst (choose the amount of boost in the tuning menu)
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1988 Pessima:
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Added Race, Rally, and Custom variants along with 6-speed race and rally transmissions, stage 2 and 3 turbos, roll cage, mudflaps, skidplate, and rally coilovers
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Added second UV channel (is now skinnable)
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Added aero grille to HX
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Added optional body-colored trim skin (default on ZX, GTz, Rally, and Custom variants)
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Changed GTz default wheels
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Fixed strange lumps in doors
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Added optional 5-lug spindles to enable more custom wheel options
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Tweaked interior cameras (slightly more realistic motion)
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Many improvements to roof and pillar deformation
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Properly jbeamed skidplate for Sunburst Rally and Covet Rally
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Redone/improved Covet roll cage
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Retuned turbochargers
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Retuned fire on most cars to fix weird behavior
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Fixed incorrect parts config on D35 RWD
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Added heavy duty fully-boxed frame option to D-Series
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Added hard travel limit to D- and H-Series rear suspension
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Fixed misplaced 3rd brakelight flare on extended cab D-Series
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Adjusted exhaust meshes on D- and H-Series to clear transfer case better, fixed H-Series missing headers
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Fixed H-Series deforming beams on spawn (steering rack was misaligned)
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Colorable interior for ‘96 Pessima
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Made cars’ fenders less likely to detach/flap around
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Weakened Covet fenders
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Fixed some minor Covet suspension problems
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Made T-Series turbo gauge functional
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Fixed T-Series door beams being wrong making door jiggle
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Added optional 4-lug spindles to 200BX to enable more custom wheel options
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Fixed 200BX unstable carbon fiber hood
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Optimized glass materials
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Added more basketweave wheel variants (black, two-tone, and gold, in several new sizes)
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Fixed some wheel detaching issues
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Fixed some unstable hubcaps, wheels, and tires
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Added more coltris to pushbars to avoid sticking
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Added more inter-part coltris to many cars to avoid sticking
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Fixed street light not working
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Fixed cars’ strut bar flexbodies for less weird deformation
Features
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Improved vehicle tuning: categories, units, ordering, live camber/toe display for the wheels
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Part config files are saved in ‘pretty’ json now: Much nicer to read
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Added “Ignite Vehicle”, “Ignite Node” and “Extinguish Fire” buttons to the vehicle debug app
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Added support for diesel turbos without a BOV
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Broken truck scenario now also uses the fire system for even more damage
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Improved Lua performance module
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Added Support utility that assists our support team in resolving problems
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Improved tire stability: Fixed bug with tire deflation that caused physics instabilities
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Physics core optimizations
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Vehicles can have global lua extensions now, first demo is the live camber debug
Bugfixes
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Improved Vehicle loading speed
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Parts selection: fixed random parts highlighting, highlighting subparts now, added sticky selections
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Fixed vehicle config save/load: fixed new json format not loading correctly, fixed disappearing tab on small screens
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Input: Improved keyboard and mouse motion-to-photons lag by up to 40ms
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Added workaround for external programs breaking main menu (black screen issue)
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Fixed custom particle spawning
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Fixed a bug where a car could self ignite if partially submerged in water when spawning
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Fixed turbo not stopping properly when the engine broke down
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Input: Added debug information for extremely slow starts with certain input hardware combinations
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Input: Minor improvements in Controls menu (show icons in hardware tab, better keyboard icons…)
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Input: Fixed ‘Keys’ app only showing player number for vehicle-specific bindings
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Fixed crash when Mod Repository try to install a mod with spaces in ZIP name
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Added DxDiag file to crash reports
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Refactored props/flexmesh lua API: simpler, easier to use, more features possible
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Added persistency option for system Lua modules: they can now persist data between CTRL+L reloads
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Reduced CEF verbosity to only log errors
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Improved physics instability message, show correct binding key to resume simulation
Terrains
- Derby and ECA Level of Detail fixes
Please let us know what you think and leave your comment in our forums.