To check out the highlights of this release, please head over to this devblog.
Vehicles
- NEW VEHICLE - Bruckell Bastion
- Full-size sporty RWD sedan
- Longitudinal V6, V8 engine options with various super- and turbocharging choices
- Many customization parts, wide body kit, spoilers, roll cage, AWD option and more
- A good variety of configurations including many factory models as well as ‘Drag’, ‘Drift’, ‘Police’, ‘Track’, an insane ‘Redtail" version and more
- Modern driving and safety systems keep all the power under control
- Full-size sporty RWD sedan
- 20 Configs:
- Police (with all new detailed interior)
- Track
- Street tuned
- Drift
- Drag (most powerful car so far)
- Taxi
- Base
- Sport
- Sport GT
- Battlehawk
- Luxe
- Offroad
- Redtail
- Features
- Longitudinal V6, V8
- Supercharged, turbocharged
- Many customization parts, wide body kit, spoilers, roll cage, AWD option and more
- Modern driving and safety systems
- REVAMPED VEHICLE - Civetta Bolide
- Complete remaster
- Totally new jbeam, model and textures
- More realistic proportions, styling, details and mechanics
- Can split into 3 sections in heavy crashes
- Revised configurations including turbocharged, targa top, US-spec, rally and race models
- More options for customization
- New center-lock wheels tailored to the Bolide
- Beta Revoluzione
- Civetta Intrecciata
- Dreid CVTA
- New purpose-made supercar tires
Levels
- REMASTERED LEVEL - ETK Driver Training
- New vegetation
- Updated terrain materials to PBR
- Updated asphalt road materials to PBR
- Improved many meshes such as rumblestrips, wind turbines and buildings
- updated graphics and 3D assets for advertisement billboards
- Added a large background mesh
- Improved AI pathing
- Added Night Lights
- Derby Arenas
- Updated terrain materials to PBR
- Updated asphalt road materials to PBR
- East Coast, USA
- Fixed LoD of rocks to reduce pop-in at distance
- Fixed bumpy terrain in the gas station zone
- Gridmap
- Updated terrain materials to PBR
- Updated asphalt road materials to PBR
- Fixed tread mark texture from 16 bit to 8 bit
- Fixed popping on tire stacks
- Hirochi Raceway
- Updated terrain materials to PBR
- Updated asphalt road materials to PBR
- Added Night Lights
- Fixed popping on tire stacks
- Industrial
- Updated terrain materials to PBR
- Updated asphalt road materials to PBR
- Added Night Lights
- Fixed bushes with collision issues
- Fixed popping on tire stacks
- Italy
- Fixed building rotation
- Utah
- Added Night Lights to the Campsite
- Common
- Updated the thumbnails of all the levels to 800x600 resolution
Before
After
Before
After
Before
After
Before
After
Missions
- Added a new Mission Type
Delivery
with 10 Missions, available on East Coast USA, Industrial, Italy, Jungle Rock Island and Small Island - Added 3 more
Drift/Gymkhana
Missions, available on Automation and Industrial - Added A Leap of Faith Mission on West Coast USA
- Added
Longjump
Over the Jungle Mission on Jungle Rock Island - Added 4 new
Arrive
Missions featuring the new Bruckell Bastion on West Coast USA - Added a new
Drag
Mission to Airport on Italy - Fixed an issue with mission marker disappearing
Scenarios
- Fixed player vehicle incorrectly refreshing at the start of scenarios
- Fixed and relisted East Coast USA - Car Delivery scenario
Traffic
- Added additional error checking when creating vehicle groups
- Fixed traffic personalities interfering with user AI modes (vehicles will keep the given AI mode after respawning)
- Vehicles now pull over to the correct side of the road on RHD maps such as Automation Test Track
Input & FFB
- Fixed default Logitech G25 and G27 clutch pedal bindings
- Fixed an issue where you couldn’t reliably select a radial menu item with the mouse when a controller was connected
Audio
- Tweaked turbo BOV volume curves as the range was too large resulting in most BOVs being too quiet
Powertrain
- Fixed parkingbrake interfering with ABS operation in rare circumstances
- Fixed linelock taking parkingbrake input into consideration
- Improved linelock operational messages to help better indicate its state
- Fixed oil starvation behavior with negative gravity
- Added support for variable supercharger bypass valve settings
Controller
- Fixed incorrect behavior when the default forward gear was changed by drive modes
UI
- Fixed
Show custom vehicles in vehicle selector
not working
World Editor
- Forest Editor: Added dialog to create a forest brush tool when there is none
Flowgraph Editor
- Changed math.huge to a rational number for the final waypoint speed in AI Follow Waypoints node
- Prevented vehicle group caching for the “generator” group type in Traffic Custom Group node