Released Zeks Better Particle Mod

Discussion in 'Mods and Skins' started by ZEKWANNA 0.2, Jul 28, 2026.

  1. mimolli

    mimolli
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    peak
     
  2. ZEKWANNA 0.2

    ZEKWANNA 0.2
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    I will look into it, thanks for the feedback :)
    --- Post updated ---
    I could make a control pannel but that would need to write lua and I have no clue how to and it would prob a lot of time
     
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  3. Papu321

    Papu321
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    I also forgot to mention adding smoke particles upon impact—a detail I recall the game originally had but later removed—and making the explosion much larger to improve all those aspects.
    --- Post updated ---
    It would also be good to add a massive spark particle effect when you crash.
     
  4. ZEKWANNA 0.2

    ZEKWANNA 0.2
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    little update
     

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  5. Nimismies

    Nimismies
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    @ZEKWANNA 0.2 What kind changes did you make in this latest update? I noticed that the rapid spinning of the burnout smoke clouds came back.
     
  6. ZEKWANNA 0.2

    ZEKWANNA 0.2
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    changed diesel exhaust smoke
    added rotation to the tire smoke
    slowed down the rotation of the smoke form fires and made it climb faster
    and I think that is it
     
  7. cpp

    cpp
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    there isnt any setting sliders or ui for it correct? just drop n play?
     
  8. ZEKWANNA 0.2

    ZEKWANNA 0.2
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    there are no sliders because I don't know how to write lua
     
  9. Papu321

    Papu321
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    I hope you include the things I asked for. I also noticed an error where the sand turns black for some strange reason when it fades away; I hope you fix that.
    --- Post updated ---
    I'm still waiting for you to improve the smoke making it denser and more voluminous and to add smoke and sparks upon impact. Also, please improve the explosions so they look better and last longer.

    Fun fact: Early versions of BeamNG.drive actually included the smoke particle effect, but it was removed in later versions due to FPS and performance issues; it caused frame rate drops whenever a massive amount of smoke was generated during an explosion.

    And of course, I also hope the smoke effect when the engine fails gets improved—making it even more visible when the damage occurs. Sorry, I know I'm asking a lot, but I just want it to look as cinematic as possible; that’s why your mod is so good and has such potential. As I mentioned, I hope you fix that issue where the sand fades to black, because it doesn't make sense. I hope you read all this—I'm just providing my feedback.
     
  10. ZEKWANNA 0.2

    ZEKWANNA 0.2
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    I am sorry if it seems like I am ignoring you lol, I will see what I can do for the particle mod to change those in the future update(s). as for the the smoke apon impact very likely needs me to make lua for that, I have no Idea how hard or how easy the is going to be

    thank you for your feed back, I will try my best to make those changes :)
    --- Post updated ---
    I am taking a little brake form modding at the moment, so expect the next update(s) too take more time then normal.
     
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