Could you please change the Random Derby - Dirt Oval to allow player-selected cars? I assume this is a mistake as none of the other derby scenarios force you to use the provided car.
i really like the map and the rally expansion, but performance wise this is really a struggle. hard to reach 60fps with decent settings. (5800X3D + 32GB + RTX 3060ti) and with native vulkan my vram gets eaten up (10fps) Edit: with dxvk its playable but still drops below 50 fps sometimes
That is really odd. I assume you play on Ultra graphics? Because you have better specs than me across the board, and I avg 75-80 on Normal graphics. I'll look into if it is a specific draw on processing power for higher graphics settings as compared to vanilla maps.
I usually play in 3440x1440 on mostly "High" settings, but I keep getting into CPU limit (or VRAM limit with native Vulkan). If i set Mesh Quality and Lighting to Normal it works good enough.
Xero Parklands Version 2.4.0; Early Access 1 Updated Map Elements - - GoKart Track added - Replaces the old campground in the race track area - 0.6 miles in length - Realistic starting area and configuration - Pitlane and paddock added - Layout help from my community (Thanks, Raven!) - RallyX Track complete overhaul - Road circuit version added, known as the learners course - Course narrowed for a more realistic scale - Multiple layout options are now possible, including joker laps - Better Paddock added - (RallyX Missions currently broken as they follow the old course) - Demo Area added to track Paddock - Freestyle jumps added, perfect for perfecting your front and backflips - Drift course and signs added courtesy of Charles - Monster Truck ramps were added, including a backflip wall - Thanks, GoMan, for the suggestion of this area - Dirt Oval refresh - Rubbering in added - Turn 3/4 outside wall removed - Signs added to the back straight - Track exit added - Storage area added, including a new stunt jump - Infrastructure improvements - Old access roads added for lore - End of straight grandstand resized for realism - Track crossing added between derby parking lot and Kart track - A bigger opening added to the industrial area for Semi Trucks - More dirt roads added for better access between areas - A few new trails to explore (more to come) - Exit added to tracks that were missing them - Enhanced optimizations - Better terrain LOD added - Trees removed - Unnecessary assets removed Try it now on Kofi! : https://ko-fi.com/s/d86a175f45
Since 0.35 a lot of the tree and bush textures are either No Texture or have weird backgrounds instead of being transparent.
Hi, love your mod, playing with it for a while. Since last update you transfered all the rally stages to rally mode and deleted them from time trial mod. Could you please bring them back? I have been running them for quite some time and I would love to continue.
The Rally USA mod I made has updated competition stages for Xero that let you bring your own car (and have working audio notes); which I plan to also transfer to the base map