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World Editor Issues

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by TAN_PL, Apr 30, 2019.

  1. TAN_PL

    TAN_PL
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    Joined:
    Dec 10, 2017
    Messages:
    64
    I have some issues in BeamNG World Editor. First, transparent texture of road. Next, too large movement in road editor. All errors appeared after importing textures from other map. Link to the video

    Does anyone know what can trigger this and how to fix it ?
    Sorry for my bad English :D
     
  2. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

    Joined:
    Dec 5, 2013
    Messages:
    801
    Large movements are related to grid snapping. Turn off grid snapping.

    Transparent textures are because you are supposed to apply those road textures to DECAL roads only. The only textures that will work on your mesh roads will be called something like, "roadTexture_Mesh."

    Its to do with how the edges of the road have transparency.

    Good luck!
     
    • Agree Agree x 1
  3. TAN_PL

    TAN_PL
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    Joined:
    Dec 10, 2017
    Messages:
    64
    Oh, Thanks, i fix everything ;D
     
    • Like Like x 1
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