[WiP] BeamNG Tools Website :D

Discussion in 'Utilities and programming' started by Dummiesman, Aug 5, 2013.

  1. Dummiesman

    Dummiesman
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    #1 Dummiesman, Aug 5, 2013
    Last edited by a moderator: Aug 5, 2013
  2. Austin

    Austin
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    Re: [WiP] BeamNG Tools Website

    Can't wait to start trying to port stuff over. Really need a better variety of vehicles. To bad commands aren't implemented yet. :(
     
  3. Dummiesman

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    Re: [WiP] BeamNG Tools Website

    Added beams :)
     
  4. lucky74dog

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    Re: [WiP] BeamNG Tools Website

    I hope nobody ports over any BAD cars. RoR was filled with them. I don't want that to happen to Beamng.
     
  5. Narwhal

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    Re: [WiP] BeamNG Tools Website

    this is a great idea and im defintly going to try it sometime. also your beams link is broken
     
  6. FreeFall

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    Re: [WiP] BeamNG Tools Website

    It will happen, trust me.
     
  7. Dummiesman

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    Re: [WiP] BeamNG Tools Website

    Fixed the link :)
     
  8. Nadeox1

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    Re: [WiP] BeamNG Tools Website

    Thanks, will come handy :D
     
  9. Treevus

    Treevus
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    Re: [WiP] BeamNG Tools Website

    I didn't think you'd actually do this. But I have to say, I'm glad you did! Now I can model my N/B in blender, export to a truck file, then run it through this! :D
     
  10. Teh Daemon

    Teh Daemon
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    Re: [WiP] BeamNG Tools Website

    Brilliant, thanks Dummiesman
     
  11. Dummiesman

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    Re: [WiP] BeamNG Tools Website

    Hydros added, suggestions for next truck section converter?
     
  12. Brett

    Brett
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    Re: [WiP] BeamNG Tools Website

    Great work! Maybe materials next, or essential truck parts like cameras.
     
  13. SeaDooSnipe

    SeaDooSnipe
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    Re: [WiP] BeamNG Tools Website

    set_beam_defaults? That'd be handy as well.
     
  14. metalmuncher

    metalmuncher
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    Re: [WiP] BeamNG Tools Website

    This is very cool, nice work. I'd like to see one where you can copy in an entire truck file and it will give you cameras, nodes, beams, hydros, and any other stuff you can do. :)
     
  15. Dummiesman

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    Re: [WiP] BeamNG Tools Website

    Set_beam_defaults converter added!
     
  16. Treevus

    Treevus
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    Re: [WiP] BeamNG Tools Website

    That would be very cool, but I'm not sure it's possible since you have to split your vehicle into its separate pieces. So unless the tool would do that for you, based on the commenting of your truck file, it wouldn't work. And even using that method would be difficult since not everyone comments their truck files like they should.
     
  17. Alastair

    Alastair
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    Re: [WiP] BeamNG Tools Website

    Thanks for these little tools, should make things easier We can now make n/b in blender, export with ror exporter. Then convert using these tools.

    I'm a little worried about people porting cars from RoR without changing the n/b and mesh. What makes beamng so great is the new physics and deformation. If people just port a car without putting in the extra work, then what's the point in porting them over at all?
     
  18. Masterjoc

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    Re: [WiP] BeamNG Tools Website

    Great i can port now the Bus like Man Lions City Long Version hopefully.
     
  19. Dummiesman

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    Re: [WiP] BeamNG Tools Website

    Tools homepage added

    My friend fixed up the tools so they now don't create improper sections

    http://beamngtools.rgas.me/
     
  20. RockCrwlr

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    Re: [WiP] BeamNG Tools Website

    Love the converter. Been trying to convert my Bronco into Beam :D
     
    #20 RockCrwlr, Aug 9, 2013
    Last edited: Aug 9, 2013
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