24 FPS: Generic movie Quality so it makes me happy (much better than integrated graphics) Geforce GT610 -cheap but usable for my needs
I have a thread on it (performance concerns) but AFAICT it is just bng. By logic my CPU should handle 3-4 cars. It is acting like a GPU bottleneck, but it obviously isn't.
32 fps on everything normal with post fx on at 1440x900 Cpu:amd phenom x4 840 3.2ghz ram: 6gb ddr3 gpu: gt640 2gb not great but works for me
my cpu is the bottleneck. so i get 15-25 fps. depends on the car. the maps only make +/- 5 fps . but with a stripped car i get 30-50 fps so i play mostly with cars that have no dors and bumpers ^^# 4 gig ram 260GTX old intel dual core e6750 clocked to 3Ghz
30-45 FPS on Dry Rock Island with pickup. Specs: Intel I5-3450 Quad 3.1GHz Nvidia GT640 1GB graphics card 8GB of RAM Settings: Light rays: on DOF: on Texture quality: High Mesh quality: High Lightning quality: Normal Anisotropic: 16x AA: 1x Resolution: 1280x1024 Sorry for my Engilsh it's not my native language
Intel i7 920 2x nvidia geforce gts 250 6gb ram About 20-40 fps on all maps, running on all normal settings, some postfx disabled.
25-45 fps on most maps, cant test Dry Rock, it just crashes. Default settings. AMD Phenom II X4 840 3.20 GHz 4GB Ram (think its DDR3, not sure) Asus Radeon EAH 6670 (£50, cheap but good) Only 32 bit
currently im getting 50-80 FPS on dry rock post fx on high. all graphics on high 16x AF 4x AA 1600x900 AMD 8320 8 core (oc@4.22) 8gb ddr3 1600(oc@1780) gigabyte GTX 760 2gb .stock clocks.
3-50 FPS depending on what map and car. DRI is about 17-20FPS. Grid Map is about 20-50 FPS. Mesh on Normal, Texture on Normal, Lighting on Lowest, and Shaders on Lowest/High (map) PostFX off. Anti-aliasing is off because it hurts my eyes when it's on. Resolution is 1024 x 768 (because running on 1920x1080 gets about 3-9 FPS) Once I tried running EC on HIGH SETTINGS and it got 2-4 FPS. I got da best PC specaroos!!
Hi, I usually get around 60-65 fps at high settings (meshes/texture/lighting/shaders set to HIGH), anisotropic filter to 4x, antialias 1x, Dynamic reflections enabled, post-effects all enable except for DoF (I personally don't like it), I usually stay windowed at 1600x900 for editing puropses, but I tried this in full screen at 1920x1080 and obtained roughly the same fps, no drop frame at all, this with all the maps of the game, also tested some custom maps that I found around, nearly the very same results - my gear is an Intel i7 3930k o.c. @ 4.6 Ghz, Gpu is a nVidia GTX 680 o.c. @ 1200 Mhz (gpu core) and 6500 Mhz (Ram), this game works actually well with "only" 8 Gb G.Skill Trident X 2400... I'm happy with it. Have nice crashes!!
Its all the same , 40-50 except it's faster in smaller maps , 60-70 in matrix highway , 30 with the moonhawk , and 17 with T-series .