Textures as in polygons. I'm not just yapping about interior textures, but engine textures too (and it looks disgusting). Just because vehicles in BeamNG have textures updated in PBR does not automatically mean we should ignore those vehicles and not let them have a remaster. Moonhawk also has a huge lack of configurations with I think only having 8-10 iirc.
It has 23, but most of those are very similar to one another (the only major difference between the 244/309/378 versions are the engines, and the only major differences between their pre- and post-facelift versions are the front and rear ends). Also, I feel like the Moonhawk doesn't accurately represent the early malaise era as well as it could. None of the engines lose power from lower compression, the 448 is still sold in the Sport versions until 1978 (when many manufacturers, like Dodge, Chevrolet, and Pontiac, stopped selling their large V8s (440/454/455) in regular cars by 1975/'76), and there's no catalytic converters for the 'Hawk - something that was required for most cars in 1975. I understand that not every single thing from that time frame could reasonably be added (like safety interlocks or an "econominder" gauge), but at the very least, there could be more difference between a '73 and '78 Moonhawk than lights and tires on the Sport versions. The Miramar and Burnside refreshes thankfully set solid precedents for this happening, with how different the pre- and post-facelift versions of those cars are.
Gavril RWD 2000s sports car like the Dodge VIPER or Chevy Corvette type of car but pretty original like how BeamNG does
Remastered Bruckell Bastion (220 MPH Speedometer, 6500 RPM Redline and Supercharged HEMI Inspired sound in the Redtail model)
It would be nice if the physics ground model on which the vehicles drive could be defined not only by the material of the terrain or objects but also by decal roads.
when you do time trails it saves all times and has name of vehicle not just a time and how long ago that time was set
This. A modern cheap econobox would be nice and would fit nicely into their tech branch too. Making modern cars on the level of the Scintilla and its inherent complexity isn't what I'm looking for really. As for the people wanting more 90s Asian stuff, isn't what we have enough for you people?? Leave it to the modders..
overall new pickup truck, some new engines configurations for the Gravil MD series, a rotary engine for the Hirochi SBR4 and Hirochi Sunburst. also i am not forcing you beamng devs --- Post updated --- also make the Level of Detail management able to become less aggressive, and make it able to adjust distance before it comes high quality
The remaster of the Bruckell Bastion with a 6500 RPM Redline, 220 MPH Speedometer and Supercharged HEMI Inspired Sound in the Redtail model will help fix that No Texture issue in all the glass in the car caused by installed mods. Once you install any mods from other creators, that No Texture issue in the glass of all models of the Bastion will not appear.