...when all materials are named. Try as I might, I cannot figure out why my mods (yes, mods) TAIL OF THE DRAGON / DEAL'S GAP and Nevada Interstate have broken with the same error. These can be downloaded by clicking my name and seeing what mods I've released. Roane County TN and Los Injurus City map (preview, closed beta) work fine though (with much improved performance). 40.99632|D|GELua.core_gamestate.gamestate|ui told us loading screen is now loaded 41.00322|D|GELua.core_camera.|Camera switched to "orbit" 42.19813|D|GELua.gamestate|Checking material finished loading 42.19815|D|GELua.core_gamestate.gamestate|exiting : worldReadyState 42.19816|D|GELua.core_gamestate.gamestate|show main menu (false) 42.19819|D|GELua.core_gamestate.gamestate|exiting loading screen to menu 43.50593|D|Material::_mapMaterial|[Material::mapMaterial] - Cannot map unnamed Material - core/scripts/client/postFx/fog.cs 48.03088|D|libbeamng.lua.V.vehicleController.settingsChanged|NOT refreshing settings before access 48.24095|D|CEF.local://local/ui/lib/int/logger.js:70|MainGEUI | [Console] mode is: 48.30033|E|Crashreport|*** Trying to get Lua callstack 48.30034|E|Crashreport|*** this is not the error, look above 48.30037|E|GELua.main_static|Lua C++ CrashRpt stacktrace I couldn't find a material that was unnamed in any of the materials.cs files. I couldn't find anything obvious. Maybe now a TSSTATIC object and a material name cannot share a name like the forest object + material name being the same bug that happened in 0.8 or 0.9 a year or two ago? That's the only thing I can think of. I will keep trying to get these to load, but I'd hate to deprive the community of this much work over something that could be simple. If anyone has an ideas, try downloading and running them and let me know if you get anywhere with them. Thanks!