Um One of my suggestions is to use a tachometer instead of a barometer(Please forgive me for my poor English)
I cleared cache and it worked thanks --- Post updated --- Also on the passenger side above the front door, there is a second destination controller keypad adjacent to the one in the drivers area, which I'm pretty sure is accidental.
Yes, there's a jbeam file called "citybus6_body_eu.jbeam" located in 3axlecitybus.zip/vehicles/citybus6/eu/body_modifications. Once you've opened it search for "citybus_ai_60_bellow", and replace the highlighted parts here: with these:
Seems like the WT60L Partira's joint doesn't have a texture, atleast for me. All other configs of the WT60L work, and changing the body from EU body gives the whole joint a normal texture, too.
Hello, is there any way that hydraulic components could be added to the articulated joint, to stabilize the bus, like in real life? Also the script for opening one door at a time is very buggy.
Nice mod, I m still exploring it I have some unrealistic but possible ideas Good work Did you think în making a Wentward DT50L with a 5ft longer wheelbase? Like Citaro L Also a DT65L with the front wheelbase from DT40L and back from DT60L?
Looks like you may have to clean cache. I updated the model and textures for the joint and moved the model to the common folder, however the cache may still include the joint inside the bus model.
Is it possible to actually "connect" the trolleybus to trolley lines (I know the answer is no I just don't know if the connector can raise and I have no clue what it's called)
trolley poles are the parts that go up and down, trolley shoes are the connectors that connect the poles and the wires, and with friction, the shoes keep the trolley poles connected until the bus goes too far away
I drove the locomotive at 300 km / h / 186 mph in the back of the bus and there was as much of the bus left as shown in the picture.
ok but in which real-life scenario would a train hit a short transit bus in the middle of the desert at 186 mph