Solved Weird terrain collisions

Discussion in 'Mod Support' started by DaddelZeit, Jan 24, 2021.

  1. DaddelZeit

    DaddelZeit
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    Joined:
    Jul 17, 2019
    Messages:
    3,319
    I am currently working on a map and had a few issues with the old world editor at the start (terrain not saving, crashing whilst saving) so I had to change to the new world editor which I'm not too familiar with, so my apologies if this issue is an easy fix.
    Anyways, after I could finally save terrains, I've noticed that the visual terrain is moved downwards.
    BeamNGdrive-0213011175-RELEASE-x64-background2401202113_55_42.png
    Same goes with the collisions:
    BeamNGdrive-0213011175-RELEASE-x64-background2401202113_55_55.png

    I've also noticed that further down the hill, the gap between the collision model and the visual model seems to get smaller:
    BeamNGdrive-0213011175-RELEASE-x642401202113_58_30.png
    Until it finally is back to normal:
    BeamNGdrive-0213011175-RELEASE-x642401202114_01_48.png

    Update: Fixed it
    (File>Create Blank terrain)
     
    #1 DaddelZeit, Jan 24, 2021
    Last edited: Jan 24, 2021
  2. ltntai

    ltntai
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    Joined:
    Mar 18, 2017
    Messages:
    656
    Something like that happens if the terrain is rotated. You can try to revert it back to default values (0.039565 , -0.0 , -0.0 in the new editor) instead of starting over with a blank.
     
  3. DaddelZeit

    DaddelZeit
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    Joined:
    Jul 17, 2019
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    I didn't have to start over, luckily I've had the .ter saved so I could easily load it into the new terrain again.
     
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