jesus christ theres like six other threads with the same answer im not trying to be mean but the simple answer to every thread asking for online multiplayer is: N O
This "game" is a heck of a lot different from RoR now.... I reckon Multiplayer will drop in after the Career update but still it's not likely, as it would have to be literally perfect from such a small dev team that are working on this as mostly a hobby. Even then when RoR did have multiplayer... it needed work for sure but some things it did get right.
Your post contains misinformation. This is not a 'hobby', but literally our job. You should not expect anything regarding multiplayer, as our FAQ explains: https://wiki.beamng.com/BeamNG_FAQ#Is_multiplayer_planned.3F Please be careful with supposition, as some people don't fully understand the difference between a random speculation and actual official info.
Thanks for the correction figured it was a job for some but not others since there's no paid DLC plans so work is moving slow, figured it might be more of a hobby thing. I was just wondering where the funding to be this active came from. More funding usually results in more content.
BeamNG is much more than just the game. There is a lot of things happening behind the doors I could imagine, so I doubt things are actually moving slow. That's just from your perspective. For example, they are partnered with German Research Center for Artificial Intelligence, and Audi. If you want to read more about this: https://beamng.gmbh/research/
That's really cool. Yeah I actually only just updated to latest version last week. Took forever to download. If you're a person that's patiently waiting for career and multiplayer all along then the wait is "forever" thankfully I'm not about that life. There is a lot of good stuff here. The collab with automation is seriously impressive stuff, still. Never seen Beam as a game, it's more of a sim.
That's basically what they have been doing with torque3d, modifying and optimizing it to their needs.
That's the near exact thing as switching to a different engine. And like you just replied to, that's what they're doing with Torque3D.
They could, but at this point in time it would be really stupid because the amount of time, effort & research they spent on Torque3D & GameEngine is irreplaceable
it's not like literal real life laws of physics will change if they switched engines the communication latency you need for accurate intervehicular collisions at 2000fps cannot be attained in a standard 1gbe LAN environment, let alone over the internet approximations or predictions will never be accurate the only feasible options are split-screen, no collisions, or running on a central server that has info streamed to clients end of story
Afraid making a new engine from scratch is absolutely not an easy task, specially for such game. I dont even know if they would only need to make the graphical component and they can just copy and paste the physics things, but it would still be hard.
Ah yes, let's stop updating the game for 6-12 months so we can BUILD A COMPLETE GAME ENGINE from scratch so we can make the game look slightly prettier. Idk about you guys, but I play this game for the simulation and physics, not to be blown away with graphics. Graphics are a slippery slope anyway. As you increase graphical quality, there is an exponential increase in effort required to texture and model. THIS MEANS LESS TIME TO PROGRAM OTHER FEATURES.