WCA barriers

Discussion in 'Ideas and Suggestions' started by Flippi 284, Apr 8, 2018.

  1. Flippi 284

    Flippi 284
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    I was just wondering...would it be possible to remove the barriers on WCA? I was thinking maybe instead they could loop back around or something like that.
    8B16870D-4132-492B-A681-10FA4B600088.jpeg AA3DF058-A142-4E27-A1F6-F2835707779E.jpeg
    BD9537A1-F555-49F8-931C-EB5336FF615A.jpeg 4175A315-FE39-41D9-8FBE-3CCB7869C0C0.jpeg
    The tunnel and freeways could just loop back onto themselves
    61AC3C0D-CCF3-444F-9C94-5D010D57B860.jpeg
    Does this even need those barriers? It doesn’t even look like there’s a road there. Just a construction site sign and the props would do.
    86B9532F-BE6B-4F54-A49D-B5237CFBD3C3.jpeg E2182C45-EA6C-43DF-872C-039DFB82CFE3.jpeg 213FB2AC-4778-464E-9681-D6E7E1C547EB.jpeg DDA76757-86CE-4C04-8E79-2FAFF5F306B5.jpeg

    These roads could just have a dead end or cul-de-sac.
    8098D2D0-FC27-46A1-B70C-E8829827402B.jpeg C32559F4-834D-4518-9318-40827BCB1120.jpeg
    They could possibly connect to all the roads on the edge of the city and they would be connected with one street that runs parallel to all the roadblocks.
     
    #1 Flippi 284, Apr 8, 2018
    Last edited: Apr 8, 2018
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  2. EruptionTyphlosion

    EruptionTyphlosion
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    This exactly. The roadblocks are one giant immersion killer.
     
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  3. JBatic

    JBatic
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    at very least replace them with construction, police or a crash or even a fallen tree/pole
     
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  4. EruptionTyphlosion

    EruptionTyphlosion
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    Exactly. But what Flippi is suggesting is preferrable by a long shot.
    --- Post updated ---
    Also, there are roads leaving the ETK Driver Experience center, Hirochi Raceway, and Utah that fall within the same category as the WCA roadblocks.
     
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  5. Flippi 284

    Flippi 284
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    Yeah that would be the LEAST. I would really like them to be connected though.
     
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  6. EruptionTyphlosion

    EruptionTyphlosion
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    Exactly. The best connection I can suggest is connecting all of the city roadblocks with one crossroad.
     
  7. Ytrewq

    Ytrewq
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    For me, small closed map ruins immersion much more than blocked roads.
     
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  8. Flippi 284

    Flippi 284
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    I honestly just don’t like HOW the roads are blocked off. It just doesn’t work with me.
     
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  9. Florian Hofer

    Florian Hofer
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    If we are already on this topic, I would like to bring up an idea a great member had a couple of years ago. When coming to a road end on one map, you could automatically change to another map. This might not be the perfect solution to this problem for some, but I personally think that it would remove the need for barriers, and give the maps more continuity, thus creating a much better experience.
     
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  10. Flippi 284

    Flippi 284
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    Well that would be nice, but sometimes people might accidentally get too close so it might be a little annoying.
     
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  11. EruptionTyphlosion

    EruptionTyphlosion
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    Also, I'm not sure where 99% of the roads would lead. Also, what about the island maps?
     
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  12. Cheekqo

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    What about a looproad?
    Or whatever it's called, something like the M25 surrounding London, except nothing like the M25, but still circling the city of Belasco.
    I'm also incredibly annoyed by the fact that Belasco appears to just be only skyscrapers and roads.
    There's no realistic size to it.
     
  13. EruptionTyphlosion

    EruptionTyphlosion
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    Could you modify a map of WCA to show what you mean? (Pic?)
     
  14. Car8john

    Car8john
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    What they mean, likely, is one sort of super highway that goes around the city, that all the smaller roads could connect to to eliminate the issue of dead ends, much like the M25 in London or the Circumferential here in Halifax
    --- Post updated ---
    Also, a lot of those areas are WIP and the barriers in the city will be gone when that area gets finished, I'm pretty sure...
     
  15. EruptionTyphlosion

    EruptionTyphlosion
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    Hmm. But how would all the blocked roads connect? Would there be a ton of interchanges?
     
  16. Car8john

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    Well, they would all lead to exits and entrances of the super highway, meaning that by going any direction on any of the roads, the player could always enter the super highway without having to turn around
     
  17. EruptionTyphlosion

    EruptionTyphlosion
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    Could you provide a sketch on the WCA map of what you mean? I'm still a bit confused as to the layout of it.
     
  18. Car8john

    Car8john
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    Sure
     
  19. EruptionTyphlosion

    EruptionTyphlosion
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    Thanks. :)
     
  20. Car8john

    Car8john
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    image.jpeg The black square is Belasco City, the grey would be the dead end roads, the blue is the super highway
     
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