Released Volkswagen Scirocco II

Discussion in 'Land' started by schumacher, Feb 22, 2017.

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Whats the first config you want me to make ?

Poll closed Sep 8, 2017.
  1. Gts

    272 vote(s)
    30.0%
  2. Gtx

    320 vote(s)
    35.3%
  3. White Cat

    227 vote(s)
    25.0%
  4. Gt II

    256 vote(s)
    28.2%
  5. Tropic

    118 vote(s)
    13.0%
  6. Scala

    90 vote(s)
    9.9%
Multiple votes are allowed.
  1. KKG Clan

    KKG Clan
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    The fast progress does ensure completetion to me
     
    • Like Like x 1
  2. Fast-Subaru71

    Fast-Subaru71
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    The model looks great :D
     
    • Agree Agree x 2
  3. Regenworm

    Regenworm
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    Thing is, the guy who made the golf didnt know how to jbeam. After a while waiting for help he couldnt finish it. Schumacher had made a lot of mods already so he knows what he is doing :)
     
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  4. flystyle

    flystyle
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    As a huge fan of the Scirocco, and VW in general, I have alot of suggestions, and things that need to be fixed.

    - Your fenders lack the flare/lip all VW's of the time have, and on the rear you have the flare, but it's way too hard of an edge.


    -You have a huge amount of unnecessary polies on the car, you can remove many, along with improve the actual body shape of the car (which really does need to be worked on, your car looks a bit flat, with many hard edges.

    - Your engine bay/unibody isn't very accurate. Volkswagen tends to put the rain tray and firewall right up against the strut towers (VW chassis having more round shapes, and Audi Chassis having square shapes) and the Scirocco is no exception.



    -You modelled a rear differential on a car that never came in a 4wd (VW Syncro) The Scirocco has a rear beam just as every FWD VW product had until the mid 2000's.



    -The lower bit of the unibody curves in, allowing for the CV axles to travel. Along with the lack of a subframe (most late 70's-early 90's VW FWD subframes are very similar)

     
    #44 flystyle, Mar 5, 2017
    Last edited by a moderator: Mar 5, 2017
    • Informative Informative x 6
    • Agree Agree x 5
  5. schumacher

    schumacher
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    Thank you for the useful tips and pictures, Im going to try to implement them.
     
    • Agree Agree x 2
  6. KKG Clan

    KKG Clan
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    I see a much realistic scirocco in the future
     
  7. schumacher

    schumacher
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    Finally. I found some images of the rear axle and suspension. Seems like I modeled the wrong one o_O

    Screenshot_2017-03-05-18-59-38.png
     
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    • Informative Informative x 1
  8. schumacher

    schumacher
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    Shit render, ik.

    untitled.png
     
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  9. schumacher

    schumacher
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    Now some better renders, still not perfect but better. More will follow...

    untitled2.png untitled3.png
     
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  10. KKG Clan

    KKG Clan
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  11. schumacher

    schumacher
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    Some improvements around the taillights

    Unbenannt.png
     
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  12. skodakenner

    skodakenner
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    Looks nice any estimates whwn its going in game?
     
  13. schumacher

    schumacher
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    Nah, i dont know, first I need to finnish the model and then I have to fix these annoying shading issues so I think maybe in a month or 2.
     
    • Informative Informative x 1
  14. KKG Clan

    KKG Clan
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    Do you know how to jbeam ?
     
  15. schumacher

    schumacher
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    Yes (not from scratch tho)
     
    • Informative Informative x 3
  16. schumacher

    schumacher
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    started reworking the suspension

    Unbenannt.png
     
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  17. schumacher

    schumacher
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    • Like Like x 1
  18. Regenworm

    Regenworm
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    Great work. This will be a great mod!
     
    • Agree Agree x 1
  19. schumacher

    schumacher
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    Reworked the rear wheelhouse section

    Unbenannt.png
     
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  20. General S'mores

    General S'mores
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    It's looking good.
     
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