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version 0.3.X released :)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by tdev, Aug 27, 2013.

  1. SleepyPickup

    SleepyPickup
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    Re: version 0.3.02 released :)

    Ditto.

    I checked my suspension code and also made sure I wasn't snapping tie-rods. It pulls to the left after a couple turns or maybe just after a minute of driving. It's kinda odd....
     
  2. gabester

    gabester
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    Re: version 0.3.02 released :)

    Been investigating this and I think I've fixed it - it'll be in the next update. Seems to happen most often with low framerates.
     
  3. SleepyPickup

    SleepyPickup
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    Re: version 0.3.02 released :)

    Awesome thank you.

    Yes it seems to happen on my laptop (10-20FPS) more often than my desktop (20-60FPS).
     
  4. person4me

    person4me
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    Re: version 0.3.02 released :)

    When will the new cars Gabe is working on be released (pigeon, moonhawk etc)
     
  5. Hati

    Hati
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    Re: version 0.3.02 released :)

    Moonhawk should be soon, gabester has a lot of work left but it isn't far off. The semi, sunburst and pigeon are likely months away going by his stated progress on them so far :p

    be patient, we ended up getting about 5 cars in the 2 years of development time. It can only speed up from this point as most features are in place aside from slide nodes which probably holds Gabester back because he can't make MacPherson suspension geometry yet. I'm sure once we get slide-nodes we'll see a lot more content from Gabester.

    that said, I guarantee the man has some kind of life which gets in the way of him doing this full time.
     
  6. CSRtom

    CSRtom
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    Re: version 0.3.02 released :)

    ever since this update the ibishu covet has become impossible to drive and even more, as i accelerate the front hubs fall off and the front wheels wobble, making it impossible to move but i do not understand how?
    if anyone knows why or how it happens , any help would be much appreciated
    [h=2][/h]
     
  7. gabester

    gabester
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    Re: version 0.3.02 released :)

    Uninstall the extra engines mod.

    For the last time, we are not going to support you on bugs caused by poorly made 3rd party mods. If you still have these problems with a fresh install then feel free to report them. Otherwise we're not interested in hearing about the same problem over and over again caused by 3rd party modifications.
     
  8. CSRtom

    CSRtom
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    Re: version 0.3.02 released :)

    unfortunately i did not read old bug reports, thansk for the reply ill try i now gabs , even if it was sarcastic ;) haha
     
  9. moosedks

    moosedks
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    Re: version 0.3.02 released :)

    what's going to be in the next update besides the moonhawk?
     
  10. Eggtooth

    Eggtooth
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    Oh cool new update! Seen improvements. I was hoping for Moonhawk today but seems like it is not.

    Gabe, when you will add customisable keyboard controls in menu? D:
     
  11. gabester

    gabester
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    Moonhawk will be in the next major update. It's not quite ready yet. This was just a minor update with some bug fixes.

    Also, I'm not the one responsible for coding that ;) We plan to have customizable controls in the menu at some point, for sure. No ETA on that though.
     
  12. BreadForMen

    BreadForMen
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    The kill engine in water doesn't seem to work on the GridMap or Dry Rock with the Covet and D-15

     

    Attached Files:

    • BeamNG.drive.x86 2013-09-03 22-46-20-540.png
    #152 BreadForMen, Sep 4, 2013
    Last edited by a moderator: Oct 21, 2015
  13. SleepyPickup

    SleepyPickup
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    Wow, there's a feature I don't want. Good thing I canceled the update, I had to backup all my vehicles like always. Good thing I did too.

    What line of code controls this, I would appreciate knowing before I update.
     
  14. moosedks

    moosedks
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    sttering goes really slow now
     
  15. gabester

    gabester
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    This is a known bug that is sometimes triggered by changing out parts. CTRL + R to reload will fix the slow steering. We're working on fixing this bug.
     
  16. estama

    estama
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    BeamNG Team

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    It is line 268 in drivetrain.lua. Comment it out ("--" in LUA signifies a comment) as such:

    if obj:inWater(n) then
    -- disableEngine()
    break
    end

    We added this feature so as we'll be able to have off-road vehicles with snorkel intakes, which will be able to pass from deeper paths in rivers. It enables to have more challenging (and realistic) off-road races.
     
  17. SleepyPickup

    SleepyPickup
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    Wow, that's a neat feature to be implemented!

    Thank you for the answer, appreciate it.
     
  18. pcrysis

    pcrysis
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    grand marshal steering issue isn't solved. It's exactly the same as it was before. (fraps shows 23 fps with grand marshal on grid map)
     
  19. gabester

    gabester
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    We fixed the slow steering bug :)

    Working on other things now. Another small patch coming soon, I guess.

    @pcrysis: It is really difficult for me to replicate this bug (my computer is too fast) and it's difficult to tell what exactly is deforming/breaking. I will do my best to fix it. We may need to tune how our simulation slows down with lowered framerates (since this is causing instabilities)
     
  20. pcrysis

    pcrysis
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    If my eyes don't trick me it's one front wheel (right or left depends in which side I turn) which is slightly off center after cornerring.
    Previous builds (before new tire model) didn't have that problem.
     
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