1958-1995 Whitmore TX4 (Based off of the Austin FX4) Overview: The TX4 was The Whitmore Motor Company's solution a cheap, durable, and reliable taxi. Small on the outside to maneuver around the tight city streets, but large on the inside for passengers to stretch their legs. The TX4 was so reliable that production and usage of the TX4 lasted for over 20 years. The TX4 has cemented itself as a classic icon of the City of London. Design: The TX4 is a rather basic and small RWD 4 door sedan, the only notable feature would be its spacious rear seating area. Due to the low cost and improved fuel economy of diesel fuel, diesel engines were the main engine of choice for the TX4. Unlike most European cars at the time, automatic transmissions were actually very common on TX4 due to the driving ease they provided. Engines: 2.2 Liter OHV Diesel Inline 4: 60 HP - 1958-1982 2.0 Liter OHV Gasoline Inline 4: 72 HP - 1958-1982 2.2 Liter SOHC Diesel Inline 4: 82 HP - 1982-1995 2.2 Liter SOHC Turbo Diesel Inline 4: 95 HP - 1982-1995 Transmissions: 4-Speed Manual, Floor Mounted Shifter: 1958-1982 3-Speed Automatic, Column Mounted Shifter: 1958-1982 5-Speed Manual, Floor Mounted Shifter: 1982-1995 4-Speed Automatic, Column Mounted Shifter: 1982-1995 Possible Configs: Early Basic Taxi: A basic and dependable Black Cab that roamed the streets of London for potential fares. The interior is basic; no radio and plain cloth seats. The only option was a heater. A wind-up clockwork taxi meter is installed to properly price fares. To provide as much seating for passengers as possible, rear jump seats were installed. The only engine was a 2.2 Liter diesel, paired with either a 4-speed manual or 3-speed automatic. Although slow, these cabs rarely delt with speed limits higher than 30 MPH Early Deluxe Taxi: A premium cab only which was only sent out to private calls. Simple chrome trim and deluxe hubcaps decorate the exterior, while the interior was upgraded with a radio and premium leather seats. Powered by a 2.0 Liter gasoline engine to reach higher speeds out of town, and paired with a 3-speed automatic for driving ease and passenger comfort. Late Basic Taxi: A slightly modernized TX4 with plastic bumpers, improved safety equipment, and modernized equipment like an electronic taxi meter. Drivetrain was also improved with a more powerful 2.2 Liter Diesel, and either a 5 speed manual or 4 speed automatic for transmissions. Late Deluxe Taxi: A slightly modernized Deluxe TX4 with pained plastic bumpers, improved safety equipment and modernized equipment. The Deluxe options include air conditioning and reclining rear seats. The 2.2 Liter Diesel is fitted with a turbo charger for more power, and a 4 speed automatic for driving ease and passenger comfort. Civilian: An extremely rare early TX4 sold for civilian usage. its a rare sight to see a TX4 without the taxi sign or in any color other than black. Both the diesel and gasoline engines were available as well as manual or automatic transmissions. Whitmore stopped selling civilian models after 1982 due to lack of interest from civilian buyers.
Did you use my brand? Because I’ve used the Whitmore brand name on some of my British car suggestions. I don’t mind if you do. Just asking.
Yeah. Couldn't think of a good traditional English name for a brand. I scrolled up a bit and saw your suggestion and thought Whitmore sounded good.
2015-2023 Bruckell Moonhawk based on the Dodge Challenger Base Sport Battlehawk Police (BCPD or Bastion Livery) Police Unmarked Drift Drag (Based on the Demon 170) Redtail Pre-facelift (2008-2014) Base Sport Police (BCPD or Firwood) Drag
I aint gon lie I got a lot of suggestions but the one I want most is a MK4 Golf/Jetta (or Bora if you're from a backwards land) MK4 AW Astro/Ventus (1997-2006) Lore: After the success of the MK3 AW Goal, the people at AW decided to focus more on quality and making both cars more premium. As a result, people raved its quality as it was way more premium than any Vertex, Sunburst, and Covet. However, handling and performance was lackluster compared to it's rivals, especially with the GTS trims, which had as low as 115 HP on the early models. Released in late 1997 in Europe and mid 1999 in America, both cars had 6 gas engines in Europe (1.4, 1.6, 1.8, 1.8T, 2.0L, 2.3 VR5), and 2 diesels, (1.9 DIS, 1.9 DIT). America spec models got the 2.0L, 2.8 VR6, and the 1.9 DIT, although the turbo model would be available starting in 2000 in the GTS trim Astro and GLS trim Ventus making 174 HP, which discontinued the VR6 on non GTS Astros, making the 2.0L your only choice. That same year, the VR6 available on the GLX/GTS trim Ventus got made 190 HP however in 2004 the VR6 in the Ventus GTS was replaced by the 1.8T. AW didn't skimp out on performance either. Sure there was already the GTS but AW wanted to go 1 step further. So in 2003 for Europe and 2004 for America, they made the 3.2R, which had a 3.2L VR6 making 242 HP. It also had Skaldeks AWD, and an available DSG. It sounds great as well. The Astro was a smash hit in Europe selling 4.4 million cars from its run, until it was replaced by the MK5 Astro. However, AW sold just 428,000 Ventuses (Ventusi?) in Europe. By contrast, it was the inverse in America as AW sold 192,709 MK4 Astros throughout its model run. By contrast, AW sold 783,000 MK4 Ventuses, with its peak being 2003 selling ~145,000 in that year. Not to mention, this car was a car culture icon. The 1.8T became a favorite for tuners, while the 1.9 DIT was probably the most common engine in all of Eastern Europe/the Balkans due to its bulletproof reliability. Production ended in 2005 for America, and 2006 for Europe, both being replaced by the MK5 generation. Engines/Configs (E, S, SE, SL, GT, VR5 is EUDM, GL, GLS, GLX is USDM): Gas (or petrol if you're weird): 1.4 16V - 74 HP (E) 1.6 16V - 100 HP (E, S) 1.8 20V - 120 HP (S, SE, GT, SL) 1.8T 20V - 174 HP (SE, SL, GLS, GTS) 2.0L 8V - 115 HP (S, SE, GL) 2.3 VR5 - 154 HP (VR5) 2.8 VR6 - 190 HP (SL, GLX, GTS) 3.2 VR6 - 242 HP (3.2R) Diesel: 1.9 DIS - 66 HP (EUDM) (E) 1.9 DIT - 97 HP (USDM) (GL, GLS) 1.9 DIT - 103 HP (EUDM) (S, SE, SL, GT) (ofc there will be tuned/racing configs, these are just the factory configs) Body Styles: Sedan ̶o̶r̶ ̶s̶a̶l̶o̶o̶n̶ ̶i̶f̶ ̶u̶r̶ ̶w̶e̶i̶r̶d̶ (aka the Ventus): (S, SE, SL, GT, VR5, GL, GLS, GLX) Hatch (aka the Astro) (3 door and 5 door): (E, S, SE, SL, GT, VR5, GL, GLS, GLX) Wagon ̶o̶r̶ ̶e̶s̶t̶a̶t̶e̶ ̶i̶f̶ ̶u̶r̶ ̶w̶e̶i̶r̶d̶ (Astro in Europe, Ventus in USA): (S, SE, SL, GT, VR5, GL, GLS) GTS Special Editions: 25th Anniversary Edition/334 (EUDM/USDM) 20th Anniversary (USDM) I think this would be good because there is already a lack of early-mid 2000s cars, and there isn't any compact cars in that time period. Also, this would be the newest AW vehicle as the AW Goal (which is alr but could be better) is based on the MK3 Golf, but it isn't the best so the newest semi-dev quality AW vehicle is the AW Bete, which is based on smth different, the Scirocco. I guess the only thing is that either a modder or the devs would have to get permission from @Nekkit about it. I would try and make this vehicle for Beam myself if I had the time and commitment to lock in on it, but idk ANYTHING on how to make a car (ik the stuff u need to do I js dk how to do it, nor do I feel like it). Also my petty ass would get annoyed at the first dickhead asking "when is this mod gonna release" so that would js make me not wanna release it for anyone cuz of those dickheads (who are prolly like 11 yrs old but still). So yea if any dev or modder is reading this PLEASE I BEG OF YOU SMB MAKE THIS INTO REALITY IF U DO I WILL KISS YOUR FEET 30 TIMES OVER. Nah I'm playin but it would be cool at least imho. Either this or a New Beetle would be cool lmao
I propose the previous-generation Bastion. Bruckell Bastion (2006~2011) Base: dodge charger(LX;2006) Engine ・3.5 V6 ・5.7 V8 ・6.1 V8 Configurations ・base 3.5/base 3.5 AWD ・Luxe 3.5 AWD ・Luxe 5.7/Luxe 5.7 AWD ・sport 6.1 ・TAXI (base) ・Police 5.7 ・Police (unmarked) 5.7 ・drag race
My idea is a Mid-size bastion type car Bruckell Vengeance Inspo: Dodge Avenger (2008-2012) Engines: - Modernized I4s from the legran - Modernized V6 from the legran Trim levels: S (Base, unpainted plastic bumpers, no foglights) SE (Mid Range) SEL (High Trim, with small Spoiler) SEL+ (V6 High Trim, with Small Spoiler) extra Configs: The Avengeful (Derby) Wheelspin Special (Bastion V8 swap)
Modern european van, we have the Gavril H-Series but it's american, we have the Autobello Stambecco but it's not a commercial van. I think it could be something like a Ford Transit (a Gavril van) or a Mercedes-Benz Sprinter (a ETK van or from a new german brand), so it could work on both european and american maps.
Absolutely! One suggestion before you post it: since you're using Megasaurus and Robosaurus as inspiration, it's a good idea to describe your proposal as an original pack inspired by large transforming mechanical show creatures, rather than asking for direct replicas. That keeps the suggestion respectful and gives the developers more creative freedom. Apex Predator Pack (Community Suggestion) Hello everyone! I hope you're all doing well. First, I'd like to thank the developers and everyone in the community for all the hard work you've put into this amazing project. I've really enjoyed seeing everyone's creations, and I appreciate all the effort that goes into making new content. I wanted to share an idea that I think could be a fun addition in the future. I completely understand this is only a suggestion, and I know a project like this would require a lot of time and work if it were ever considered. My goal is simply to contribute an idea for discussion. Apex Predator Pack I think it would be exciting to have an Apex Predator Pack, inspired by the style and spectacle of giant transforming mechanical dinosaur show attractions. Rather than being ordinary vehicles, these would be massive entertainment attractions designed for demonstrations, performances, parades, cinematic events, and free driving. Each Apex Predator could have its own unique personality, sounds, lighting package, animations, and customization options. Features Each Apex Predator could include: Complete transformation animations Walking animations Turning animations Adjustable head movement Neck articulation Opening and closing jaws Moving arms Tail animations Hydraulic movement Engine startup and shutdown LED lighting package Smoke effects Steam effects Fog effects Mechanical sound effects Roaring sounds Idle animations Show Mode Drive Mode Optional AI demonstration routines Scale Options To fit different layouts and projects, multiple size options could be available. Small Scale Good for compact layouts Indoor arenas Small demonstrations Standard Scale Inspired by real entertainment attractions Perfect for most parks and exhibitions Large Scale Designed for large arenas Outdoor exhibitions Stadium shows Mega Scale Massive centerpiece attraction Cinematic productions Large exhibition grounds Lighting Package Each Apex Predator could include programmable lighting such as: Headlights Illuminated eyes Mouth lighting Chest lighting Hydraulic warning lights Emergency beacons Underglow lighting Synchronization with music Optional strobe effects during transformation Special Effects To create an exciting show atmosphere: Fog machines Steam vents CO₂ effects Spark effects Optional simulated flame effects Dust effects during footsteps Hydraulic sounds Air brake sounds Mechanical servo sounds Ground vibration camera effects Customization Possible customization could include: Multiple paint schemes Different eye colors Different lighting colors Alternative sound packages Custom names Warning decals Optional accessories Programmable show routines Optional Drive Mode In addition to performing as a show attraction, each Apex Predator could also have a Drive Mode. This would allow creators to drive the attraction around their maps just like any other vehicle. Drive Mode could include: Smooth driving controls Multiple speed settings Working headlights Brake lights Warning beacons Steering animations Engine startup Engine shutdown Functional horn Suspension movement Cruise mode Ability to switch between Drive Mode and Show Mode This would allow creators to use the Apex Predator as: A parade vehicle A mobile attraction A display piece A cinematic prop A transportation vehicle A live show centerpiece Example Scenarios Grand Reveal The arena goes dark. Warning sirens activate. Fog begins filling the arena. Hydraulic systems slowly come alive. The Apex Predator powers up. Its eyes illuminate. The full transformation begins. The creature lets out a dramatic mechanical roar before greeting the audience. Demonstration Day Operators demonstrate: Walking Turning Head movement Jaw movement Lighting Transformation Sound effects while explaining how the attraction operates. Mechanical Inspection Engineers inspect: Hydraulics Lighting Control systems Motors Safety systems before opening the attraction. Training Exercise Operators practice: Driving Positioning Show routines Emergency stop procedures Transformation sequences Night Spectacular A fully choreographed nighttime performance featuring: Music Fog Steam Lighting Roaring Transformation Special effects Friendly Meet-and-Greet Instead of acting fierce, the Apex Predator: Waves to guests Looks around Poses for photos Performs gentle animations making it suitable for family-friendly events. Parade Entrance The Apex Predator slowly leads a themed parade with synchronized music and lighting while entertaining guests along the route. Festival Celebration A seasonal performance using themed lighting, decorations, and custom animations. Chow Time! One fun demonstration scenario could be "Chow Time!" The announcer introduces a demonstration using a specially designed prop vehicle or scrap object. The Apex Predator slowly approaches the prop. Hydraulic systems activate. The jaws open wide. The attraction carefully "bites" the prop as part of the scripted performance while sound effects, lighting, smoke, and steam create a dramatic show. After a loud mechanical roar, the Apex Predator returns to its idle position while the audience applauds. This would simply be a theatrical demonstration designed to showcase the jaw mechanics, animation system, lighting, and special effects. Reference Images These images are included only as visual references for the type of large mechanical entertainment attraction I'm describing. They are meant as inspiration for the overall concept, not as requests to recreate existing attractions. 4 Closing Thoughts I know a project like this would take a tremendous amount of time, planning, animation, programming, and testing. I completely understand that this is simply an idea for future consideration. I really appreciate everything the developers and community have created so far, and I wanted to contribute an idea that could inspire future discussion. Whether or not it's ever implemented, thank you for taking the time to read my suggestion. I'd love to hear what everyone thinks, and thank you again for all of your hard work!
2026 Burnside Atlantis A modern electric mid-size luxury crossover SUV mainly inspired by Cadillac Vistiq, with cues from Lincoln Aviator and Nautilus.
Oh shi I got another car for yall based on the 6th gen Civic 6th Gen Ibishu Covet (1996-01) Lore & Engines & Markets: The 5th gen Covet was iconic, so Ibishu decided to go more evolutionary rather than revolutionary. Launched in 1996 for Japan and 1997 for the rest of the world, the 6th gen had a more angular and squared off look compared to the 5th gen, and the hatch had way more squared off shape compared to the previous gen. The European market Covet was developed in partnership with the British automaker Lakeland, and there was also a 5 door liftback and Liftdeck wagon for that market as well. The engines were pretty similar to the previous generation as well. Most of them used the E series engine, with T-EVC (Timed Electronic Valve and Lift Control) which included: (JDM) E13C: 1.3L SOHC non-T-EVC: 93 HP (JDM) E15C: 1.5L SOHC T-EVC: 105 HP (JDM) E15C: 1.5L SOHC 3-stage T-EVC: 130 HP (JDM) E16B: 1.6L DOHC non-T-EVC: 120 HP (JDM) E16W2: 1.6L SOHC T-EVC: 136 HP (EUDM) E14B2: 1.4L SOHC non-T-EVC (restricted ECU): 75 HP (EUDM) E14B3: 1.4L SOHC non-T-EVC: 90 HP (EUDM) E15W5: 1.5L SOHC T-EVC-E: 115 HP (EUDM) CZ: 1.6L SOHC and DOHC: 120-130 HP (USDM) E16Z2: 1.6L SOHC T-EVC-E: 111 HP (USDM) E16Z4: 1.6L SOHC non-T-EVC: 108 HP (USDM) E16Z6: 1.6L SOHC T-EVC: 129 HP There was also a 2.0L turbo-diesel version borrowed from Lakeland. However, that was just for the economy models, Ibishu wanted to spice things up for the performance models. First off, the GTz. Ibishu went all out for the GTz, which was later added in 1999. It had the C16B2 with T-EVC making 166 HP with its 8000 RPM redline, which meant the engine made almost 104 HP per liter, impressive for what is essentially a sporty economy car. That wasn't all, because Japan got the Spec-R trim, which had the C16B revving up to 8400 RPM, making 185 HP. Combine that with its lightweight chassis and it was great to drive. In fact, all Covets from this generation were great to drive, as it was the last Covet to have the double-wishbone suspension, which along with its lightness and engine, was the biggest reason it was as fun to drive as it was. The car was a hit regularly being in the top 10 best selling cars list in the US, and it sold 3.4 million units worldwide, including 1.3 million in the US alone. This was probably the most memorable Covet as well, everyone had these, and when the original owner didn't want it anymore, they'd hand it down to their kids, as many of these were common in HS parking lots in the late 2000s and early 2010s. Tuners loved them as well, as these were essentially bulletproof and could take anything, and there was an extensive aftermarket support. Don't be surprised when you're in a Scintilla and some dude in a Covet with a missing headlight and a laptop gaps yo shi. Production ended in 2001 and got replaced with a still good, but slightly less enthusiast oriented 7th gen. Configs & Corresponding Bodystyles and Engines: JDM: 13S (hatch) (E13C) 15SE (hatch/sedan) (E15C) Type L (sedan) (E16B) Type LS (sedan) (E15C with 3-stage T-EVC) GTz (sedan) (C16B2) Spec-R (hatch) (C16B) EUDM: 1.4i (E14B2 or E14B3) (hatch/sedan/liftback) 1.5i Economy (E15W5) (hatch/sedan) 1.6i (CZ) (hatch/sedan/liftback/wagon) 2.0iTD (hatch/sedan/liftback/wagon) USDM: CX (hatch) (E16Z4) DX (coupe/hatch/sedan) (E16Z4) LX (sedan) (E16Z4) HX (coupe) (E16Z2) ZX (coupe/sedan) (E16Z4) GTz (coupe) (C16B2) And yes, there will be modded and race versions, why wouldn't there be Again, this would be a good car for the same reason as my Astro/Ventus suggestion; because we don't really have that much late 90s/early 2000s cars, and especially not an econobox like the Covet is. I mean I think there was one but that one isn't really up to the quality I want my car to be dev quality or near that. Oh yea I've been thinking abt learning how to mod but I dont have any experience whatsoever so it's probably gonna be a LONG time before I actually start both, at least until I master JBeaming and Blender and all that BS so yea. I do wanna make them though but thats gonna be in the next few months most likely, if I actually decide to do it, and that goes for both the AW and Covet. So yea js smth I thought that would be cool if any modder/dev wanna pick it up, but if they don't Im prolly gon work on it when (or really, if) I learn it.
tbh there's lot's of 6th gen civic mods, but none for 7th gen, and i think it'd be cool to have 7th gen in game
Thats valid ngl but the rzn I did 6th instead of 7th is cuz the 6th gen is more beloved and iconic and js a better car at least imo A 7th gen would be nice tho, I do wanna get to that someday