I think a small classic European roadster would fit the game perfectly, with great handling, extensive customisation, and versatile for a wide range of scenarios that are part of the games structure, such as racing, rallying and cruising. Name: Autobello Monella. Design Inspiration: A mix of the Fiat 124 Spider, Alfa Romeo Spider Duetto and Lancia Fulvia Cabriolet. Driving characteristics: Light and nimble with responsive steering, underpowered with lightweight RWD handling and tossable around corners Customisation: Hardtop and soft top variants. Aftermarket racing kits, spoilers, rally lights, roll cages, taped headlights, 4 point harnesses etc. It could have many different types of configurations including base models, performance models including track cars, race cars and vintage rally cars, V8 swaps, barn finds, restomods and export models. It could also be a great car to drive on the Italy map, especially on winding mountain roads If it isn’t Italian like the concept above, it could also potentially be a great entry point for a British brand
2018 - 20XX High Voltage RC 4x4 (Based off the HAIBOXING 16889 1:16th scale RC Truck.) "Big surprises in a small package." High Voltage has been one of the most successful RC vehicle companies, specializing in off-road buggies, drift cars, rock crawlers, and even speedboats, all at a 1:16th scale! The RC 4x4 is one of their latest models, inspired by the SP Dunekicker and Gavril D-Series pickup trucks, boasting an impressive 22mph top speed, making it one of High Voltage's fastest models. Driving over rough terrain, landing massive jumps, speeding through puddles, and even being able to drift are only some of the features this little 4x4 has up it's electric sleeve! Variants: Standard: Your average RC 4x4, equipped with a 380 brushed motor and a 7.4V 850mAh battery. While equipped with a pickup truck body and a High Voltage Racing livery as standard, High Voltage also sells a handful of other bodies for the 4x4, such as an SUV, a 1960s pickup truck, an Autobello dune buggy, and even a limited edition ice cream truck, each with their own custom liveries and paint options. Microvan: All of the various body options weren't enough for the owner of this RC 4x4, so they decided to make their own van body out of recycled Tasti Cola cans. This custom van body includes a pearl white paint job with red "go fast" stripes, UK License plates, a UK sticker on the rear, custom LED headlights and taillights, openable doors on the sides and rear, and even a tiny air freshener tree hanging from it's rear view mirror. Custom: With upgrades such as a stronger brushless motor, a new 80 amp ESC, taller gearing, new tires, and a custom rattle can paint job, this RC 4x4 Autobello Buggy is capable of reaching the eye watering speed of 50mph in a matter of seconds! Exterior: (Based off the standard pickup model.)
2003-2009 Gunner 2H. In 2001 the first concept of the Gunner 2H was reviled in the west coast auto show. The 2H was later put into production in late 2002 as the 2003 model year. The 2H was offered in a standard SUV, SUT, Limo, Fleet and Limited style.
I think the devs should add a vehicle based on the Ford Model T Proposed name: Gavril Model D: Reasons why it should be added: 1. It enriches the lore by establishing how Gavril became a dominant manufacturer in the Beam universe. 2. Despite being from a similar time as the Bruckell Nine, it’s a far more primitive car technology, driving dynamics and engineering, and it showcases early automotive technology that would be interesting to simulate (e.g) planetary gearboxes and partial wood construction, and could used for education purposes to teach players about early vehicle mechanics 3. It enriches BeamNG's lore by establishing an industrial legacy, showing how Gavril evolved from early beginnings to cars like the Barstow, Grand Marshal, Roamer and D Series 4. The Ford Model T is one of the most recognisable and important cars in history, and has huge historical significance in revolutionising and streamlining mass production of cars, so it makes sense for a game about realistic automotive simulation to include it 6. Its proportions and unmistakable design contrast sharply with nearly every other car in BeamNG. 7. It makes sense to add another pre war car after the Bruckell Nine. And why not go even older than it? And it could make content creation, historical roleplay and simulating 1920s and 30s traffic more realistic, as it wouldn’t just be the Bruckell Nine. It could also be used for extremely fun 1910s and 20s scenarios, such as 1920s oval racing, farm to town deliveries and driving with no brakes. 8. No car in the game offers quite the extent and mix of crude engineering, manual crank-starting, awful brakes, and bouncy, cartoonishly tippy and primitive handling with severe body roll around corners. 9. It fills a niche for: roleplay, film-making, and historically themed content. 10. It sets the stage for period-accurate environments (1910s maps, props, period traffic). 11. It fills the era niche for a 1900s, 1910s and 1920s car all in one. Configurations: - Runabout (1909): No doors or roof, basic as it gets - Touring (1915): 5-seater with canvas top - Pickup (1921): Wood cargo bed, heavy-duty springs - Delivery Van (1924): Period cargo hauler Special (1927): Final model with electric starter - Moonshiner: Lightly tuned for speed and secrecy - Barn Find: Rusted, non-running, great for restoration - Electric Restomod: Modern motor hidden under vintage looks - Hot Rod: V8-swapped street machine - Dustbowl Drifter (1927) Modified by an outlaw mechanic. Designed for salt flat racing. Roof chopped, fenders removed Custom exhaust, 1920s performance carburetor Period-correct pinstriping and numbers