This includes a lot of electric resources: https://beamng.com/threads/modern-and-experimental-t-series-contributions-are-appreciated.34823/ Not very refined and no audio files, but it does what you want. There's a 1.2 MegaWatt engine among the options. Keep in mind it's more of a sandbox than a full fledged mod.
If there is going to be more variants of the K series, how about a mid engine K series called either the KX10 or KZ12. It could look like a mix between the Audi R8, and the Gavril MZ2 from RoR:
Looks like an Mercedes CLA + McLaren MP4-12C mashup By the way... what about an Ibishu Credit, which would be the Japanese version of the Ford Coe? ...I would even recommend the revival as well with 2018 styling.
A while back, there was a user who worked for a Brazilian construction firm, and had offered the dev team money in exchange for developing an excavator for an upcoming company event. There was reportedly a skype call between this user and the devs, but nobody is certain if anything ever came of it. You can read the original thread here, but keep in mind that the dev team is very tight-lipped about it, and the fact that the topic of an excavator allegedly spawned a 30-page flamewar makes it something of a sensitive issue on the forums - I would advise you to avoid posting in the thread.
I had previously read (long, long ago) that thry had not planned for these features as the program was more focusing on the physics and less on actual racing. On the flip side, I am totally with you on this as I'd love to build some higher revving motors, maybe even with twin turbos like the 291 or 353 from the barstow. And as I've seen several others that have requested more in depth engine/car modifications, I would have to imagine that before final release, they'll most likely add at least SOME more parts options.
Yeah. And since the campaign is starting to be a thing, it would be logical to have gradual upgrades to your car(s) as you progress through the story. But thats getting somewhat offtopic for the thread
Maybe somewhat, though this thread is a bit of a joke really. I think it's relative but yeah, trying to get everything to tie in is what makes the game/story.
AMA A-45 Barstow/AMA A-27 Pawnee/Charles-Stewart C9 Barstow/Chivala Barstow/Stroker S-49 Patrolman (1942-1945): It is a... ...WWII American fighter plane and its developments. Based on the NAA P-51 Mustang and its derivatives, but with a Supermarine Spitfire-style tail and a Junkers Ju 87 front end and cockpit. Equipped with a semi-monocoque fuselage. Configs: AMA A-45A Barstow - Equipped with a 1225 HP 1695 ci 1-speed supercharged V12, six .50 cal machine guns (four on wings, two below the cockpit), a military radio and a single seat and painted in WWII USAF colors. AMA A-45B Barstow - As above, but with a 1350 HP 1660 ci 2-speed supercharged V12, a different propeller design and a more aft fuel tank, AMA A-45C Barstow - As above, but with a different wing design and wing-mounted extra fuel tanks , AMA A-27A/B/C Pawnee - Based on the A-45, but equipped with bombs, 2 wing machine guns less, heavy-duty wings and dive brakes, Charles-Stewart C9 Barstow - Based on the A-45A, but with a 1350 HP 1660 ci 2-speed supercharged V12 and an RAF paintjob, Chivala Barstow - Based on the A-45C, but with no weaponry, wings with fuel tanks, a civilian paintjob, a luxury 2-seat interior and a Stage 3 supercharger (2050 HP), Stroker S-49 Patrolman - Based on the A-45C, but with a 2600 HP turboprop engine, modernized dashboard, propeller, wing and tail design, better brakes and a Vietnam War-era USAF paintjob, Race - Based on the A-45C, but with no weaponry, a different propeller and a racing paintjob, Demon - Based on the Race, but with a 3750 HP turboprop, reinforced wings and a "Demon" paintjob. Why do we need it? Because BeamNG does not have any official aircraft, and because the Mustang is a plane well-known for its military and civilian uses.
I'm digging into what you think of, this would give aircraft mods a new one into the list. Anyways, I was thinking that maybe since we don't have much motorcycles in-game, why not try this? 2000-Present Ibishu Drivei (Based off the Honda Activa) It is a motor scooter made for foreign countries like Mexico and India. It will be based off the Activa, but with an Yamaha Ray fascia and Vespas wheels. Is equipped an Ibishu 125cc 2-stroke single-cylinder BHC engine. Configurations: e-Drivei: Stock, but with an electric engine that is increased to an 160cc 3-stroke single-cylinder BHC + an hybrid battery. Drivei Off-road: Equipped with super-slick tires shared from the XDM (MDX, if you couldn't guess) and later on taken from modified Roadlife (Ridgeline) wheels, with an i-TEC turbocharger. Drivei US-spec: Engine is taken from the XSN (NSX), shrunken to fit inside the car, and has wheels inspired by Martin-Cooper (Harley-Davidson) Motorcycles. Slammed Drivei: Custom with Bold BE30, and lower suspension. Delivery Drivei: As it's made with an extended wheelbase, an box is placed made for the delivery-industry. Why we need it: It would be interesting to have a motor-scooter, and have it from the same company that made the 3-wheeler Pigeon. Also, it would also be nice to see a scooter that would have better handling.
How the hell do you fit SUV tires on a moped? Also, a hybrid moped isn't the thing for a rahger pragmatic company like Ibishu, considering mopeds and hybrids don't go with each other; mopeds are simple and cheap, hybrids - not.
Okay, I'll scrap the hybrid moped. For an replacement, I'd put an motorcade edition for governments. As for the SUV/Pick-up tires, I'll say that they produce it the same way as the XDM + Roadlife, but have an smaller result. (In other words, the same tire with an different size)
PLEASE make a MODERN 2017-2019 volvo xc90/xc60 type of CUV-SUV for beamng. i just need to satisfy my need for suvs in the game.
thanks for telling me that my spelling was off i appreciate it. and i just wanted it highlight that i wanted to see a modern suv in the game. --- Post updated --- ahh thanks for letting me know that.