Hi peeps, I've been trying to find a way to load a particular vehicle config via the command line like so, Code: ./BeamNG.drive.x64 -level smallgrid/info.json -vehicle bx -vehicleconfig vehicles/bx/derby_M.pc However, it will just load the default.pc no matter how I put it, is this possible at all or am I doing it wrong?
Lose the -vehicle argument, then replace vehicleconfig with vehicleConfig, and lose the vehicles/ prefix. For example: -vehicleConfig etkc/kc6x_360_M.pc
Weird, I've just checked and it works fine here. The only problem is it loads a white vehicle rather than its appropriate color. Have you checked the logs for errors?
hmm, user error it seems This is correct, yeah? Code: ./BeamNG.drive.x64 -level smallgrid/info.json -vehicleConfig etkc/kc6x_360_M.pc Even tried the Windows version to make sure it ain't a Linux thing, but result is the same. * also moved the game back to main drive to see if it's a file path issue, but no. Thanks for the replying!
Hey, I'm afraid I have literally zero time to check this topic further. I know it works here in internal builds, and has worked for at least some months, so hopefully it'll work for you in the next major update.
ok, so I believe the public version of BeamNG doesn't have this -vehicleConfig command arg, I've managed to work out adding it in manually for now (same issue you mentioned it doesn't read and apply the colour paints), so I'm hoping in the next major release that can be added, along with the paint issue fixed, pretty please added -vehicleConfig manually (yes I know I can name that anything really)
Ah indeed, it seems like this cmdline argument didn't make it in time before our feature freeze for v0.32.x It'll be there in v0.33 but unfortunately the color bug won't be fixed, as I don't have any time for it (the option was added to help with some internal automated testing where color didn't matter).
Awesome! Maybe v0.34/35 will have the paint fix? (will try to see if I can figure it out by then). Anyway, keep up the amazing work, thanks for replying.