WIP Beta released Utah Canyon Rally 1.1

Two rally scenarios based off the Utah map centred around the river.

  1. Rulke4

    Rulke4
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    Zephyr91 submitted a new resource:

    Utah Canyon Rally - Two rally scenarios based off the Utah map centred around the river.

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  2. -randy-

    -randy-
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    IMO some of the waypoints should be either rescaled (bigger) or placed different. While going the fast lines through some corners often lets you miss the checkpoints. Other than that, great driving fun :)
     
  3. Rulke4

    Rulke4
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  4. Drivver

    Drivver
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    As randy said, you could made checkpints bigger - I'm doing ok but my friends miss them frequently, especially checkpoint #12, it should be fixed in another place. Otherwise, great scenario (short one - 3 laps) I've been doing it for last 5 hrs my best time so far just under 6 minutes. (with more features mod, so unable to cheat while changing gears, and I'm not power shifting, so I lose a bit of time on that but I try to do it as realistically as possible it gives me a lot of fun this way)
     
  5. Rulke4

    Rulke4
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    OK, next update I will widen some check points and move number 12 to the inside of the corner. Are you using a wheel Drivver?
     
  6. -randy-

    -randy-
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    Another idea would be to place the checkpoints just 5 m behind corners.
     
  7. Drivver

    Drivver
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    @Zephyr91
    Thank you! And yes I'm using wheel, more precisely moded G25 bought for 100$ with broken FFB, so I changed broken electric engines to new and better, H-shifter works better than in G-27 by just adding spacer and stronger spring, and up-side down pedals setup - but meh I'm going to standard pedals setup. 1st person view only + 10FOV in game to made it feel like real FOV, more features mod, engine and skid sounds by telemax (engine sound don't work with miramar yet, but still nice to have this mod) with pretty good speakers and 23" monitor 1 meter ahead my eyes + Scenarios like this = mindblowing fun with friends ^^
     
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  8. BraindeadBZH

    BraindeadBZH
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    Nice scenarios.
    Agree with others that #12 on short version should be a little bit more inside the turn, it is really to easy to miss it, on long version it seems better.
    I would really love to see someone beating the 1st time, I'm not the greatest driver and I only have a XBox One controller, I use manual with auto-clutch, I already have difficulty to go under 6:20.
     
  9. Drivver

    Drivver
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    Me too, I thought I did good, getting 5:59, going flat-out all the time, before tips at the begging I felt like 6K RPM was best to change gears etc. I may cut off like 2 sec, because I could do power shifts or not using clutch. But not like 4 sec faster every lap, that's HUGE difference, not that it's impossible, it is, but everything have to be done perfect.
     
  10. -randy-

    -randy-
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    I'm having a hard time beating those 5:45 min too (while playing as realistic as you do @Drivver ). Especially with those efforts every lap to hit checkpoint #12. But it's fun anyway :)
     
  11. BraindeadBZH

    BraindeadBZH
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    I just beat 2nd place with a 6:02:53! :)
    Using a controller :cool:
    Too much fun, those scenarios are good but the Utah is by far the best map so far in BeamNG.
     
  12. Drivver

    Drivver
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    This time I actually did screenshot,

    I made a few mistakes here which cost me like 4 sec all maybe cut off like 2 sec for not power shifting and using clutch and it's best I can do. 5:55 could be my best time if I don't do any mistake. How the heck someone could get 5:48;50. I'd love to see where I'm going that slow :D

    @Edit: I'm getting closer, here I still made few mistakes, 2 miss shifts, and quite a bit another things, but I lost over 2 sec on first lap - finished it with ~2:02, wile my record on first lap is around 1:59:80.


    And I'm still 7.3 sec too slow, ugh I see light in tunnel, but it's God damn fast time to do, I have to learn a bit better handbrake turning (for this damned #12 checkpoint), and faster dirt road entering and that may be the key. But doing this in 100% focus, breaking car limits and grip limits on every corner, cutting them as much as it's possible for this 6 minutes is really difficult. I really do my best, considering that I'm still using more features mod, so clutch-less shifting isn't possible, and handbraking without clutch will cause engine to stall I think it's not bad time right now.

    @Edit 2:

    :) 2 major mistakes - 1 miss shift and twice wrong handraking before 12 checkpoint, + a lot of minor things goal is closer. (4.55 sec faster only :D ) - well I found shortcut that's why I cut off like 2 sec per lap.
     
    #12 Drivver, May 3, 2016
    Last edited: May 4, 2016
  13. Rulke4

    Rulke4
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    Loving your feedback guys thanks heaps!
    Next update will be tomorrow sometime (i hope), will change that 12th checkpoint and add some trees - signs etc.

    Here is a vid of my lap for reference.


    There are two points on the short map that will make you gain or lose between 5~15 seconds over the course of the three laps. The first is the first water crossing. It MUST be done in third gear with as much momentum as you can safely(lol) carry else your average speed drops too low for too long bringing down your max average speed over the entire course. The car will sound like its bogging down but believe me you gain more time by not shifting to second. The second is waypoints 8 and 9 or the super-bumpy-left-hander-past-the-rocks. Again you MUST be in third gear if you want the most speed at the exit, So approach in third, hit the first big bump, don't brake, back off the throttle, turn, bounce like a maniac for a bit then power out like you meant it ;)
     
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  14. Drivver

    Drivver
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    I'm speachless... I wish I could do clean passes more often, usually while I try going flat-out I'm crashing a damn lot, well I just see that I don't know how to handbrake properly while @Zephyr91 do it flawless it takes me about 0.5 to 1.5 sec more per every try so I do cut track straight through bushes in to #5 checkpoint, but the way you do it is just faster, well looks like it's faster but I don't know. And I'm shifting too much. Other than handbraking and gear changing I'm doing ok, pretty similar driving lane. My record first lap took 1:59.233 while I changed from 3rd to 2nd while going in to "first water", then brake and to 2nd in that "super-bumpy-left-hander-past-the-rocks." I'm doing it without that hud counter but I can clearly see where you are faster, anyway thank you for lesson, I have to learn a lot.

    So I suggest changing possition of 5th checkpoint too, to prevent from cheating, because it saves me 2 secs per lap while I go through bushes close to wall on left instead driving around that rock. - Have to be done on 1st gear and not very fast, because going fast will cause car to spinout and damage radiator. I'll train handbraking, kinda difficult for me without lever, and I'm not familiar with RWD so it take me too much time to press that clutch then handbrake so I spin out or stall the engine usually :)

    I'll record my run too (via GoPro because I don't have enough space on my SSD)
     
  15. -randy-

    -randy-
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    Hail Zephir91, he is the rally-boss ;-) but I won't rest until I got a time below 5:45 min!
     
  16. ccjcc81

    ccjcc81
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    Please fix the hairpin checkpoint, and do something about the gravity well trees. A 3 inch shrub branch should not have the ability to spin the car. Please forgive me if these problems have already been addressed. Other than those issues, this is a fun mod. Is there any way to run the rally stages with other cars and still have them timed?
     
  17. Drivver

    Drivver
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    Bushes are part of game mechanic, not scenario (mod), yes you can race in other cars here, just go to Options>Gameplay and search for Competitive scenario mode - uncheck it, reload scenario then use "CTRL+E" to change vechicle.
     
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