sounds like A great idea! I think there are A few planes already released tho, try doing A forum search! planes make this such A great game.
there's another one too. I don't remember but I think it's a different model cessna and this thing Swift-DS95-V1-Released found it http://www.beamng.com/threads/5379-...-(now-with-fixed-vibrations)?highlight=cessna
Actually I didn't include the bolide. There are 2 Cessnas, the aforementioned bolide and as of a few days ago a glider.
Oh. I did see that and think upon it but I wouldn't personally class it as a plane... but that's my opinion!
You can add 2 small jet turbines from the parts picker, they arent powerful but it can still take you on a nice leisurely cruise.
Lawl I dont trust anybody with "jihad" as part of their name... Friggin towelhead terrorist camel jockeys. Sent from my SPH-L710 using Tapatalk
I am curious what class of ship this is. Looks like a Sovereign-class but squished flat. Or maybe like a Sovereign-class and an Intrepid-class had a bastard lovechild.
u can get the saturn V rocket in beamng its good but usless and u need to finish that it would be awsome
Wow, large bump. The code is still there, but it's disabled. You can easily bring the smoke back. Go to: *BeamNG folder*/lua/vehicles and open thrusters.lua (ideally, with Notepad++). Look for the following lines and remove the dashes at the front of them Code: [SIZE=1][...][/SIZE] if gfxFrameTick == 1 then --obj:addParticleByNodesRelative(thruster.id2, thruster.id1, -37 , 3, 0.1, 1) --obj:addParticleByNodesRelative(thruster.id2, thruster.id1, -44 , 3, 0.1, 1) end [SIZE=1] [...][/SIZE] if gfxFrameTick == 1 then --obj:addParticleByNodesRelative(thruster[2], thruster[1], -37, 3, 0.1, 1) --obj:addParticleByNodesRelative(thruster[2], thruster[1], -44, 3, 0.1, 1) end [SIZE=1][...] [/SIZE] ( [...] = omitted lines ) So they become: Code: [SIZE=1][...][/SIZE] if gfxFrameTick == 1 then obj:addParticleByNodesRelative(thruster.id2, thruster.id1, -37 , 3, 0.1, 1) obj:addParticleByNodesRelative(thruster.id2, thruster.id1, -44 , 3, 0.1, 1) end [SIZE=1] [...][/SIZE] if gfxFrameTick == 1 then obj:addParticleByNodesRelative(thruster[2], thruster[1], -37, 3, 0.1, 1) obj:addParticleByNodesRelative(thruster[2], thruster[1], -44, 3, 0.1, 1) end [SIZE=1][...] [/SIZE] I hope I made it clear. It's easier than it seems, it's as simple as deleting the dashes at the beggining of four lines. And you will have your smoke back. Anyway, I'm sure they had a valid reason to disable the smoke.