I will say that I completely agree with you, But even as cool as a diverse car range is we still need a Modern SUV, hatch and sedan. The reason for this is because these are the sort of vehicles that most people drive these days. Yes, we have the odd amount of people driving old civics and old sedans......but especially since we have maps like west coast USA where "in reality" modern cars are everywhere, it only seems fair to get more modern vehicles to match the scenery better. 98% (yes I did the maths) of my automation vehicles are modern because it makes the roads feel more realistic to drive on because traffic cars that are similar to what the real world is like, Yes BeamNG is set in an alternate universe but I'm sure that even in that universe that most people don't drive bluebucks, Pigeons, Barstow's, and legrans. The modern vehicles would just add another sense of realism to the game especially when using the traffic tool. I love the way the game has been coming along for the past 4 years I have been playing this game but we just need that extra sense of depth and realism. "What I don't understand is the people who want five, six, eight, ten modern cars. At this rate, we may get two or three more cars before release, and probably a few after that. The next few vehicles should be as diverse as possible in all ways, including era of origin" I agree with this quote 60%. Highlight area below for example Even Newer versions of old cars would be good like the concepts list-2013 Covet My example with the piccolina (no I am not advertising my automation mod just saying that it is better to have a modern version of the same vehicle)
That's not what people mean when they say older cars are more interesting to drive. They mean that the overall feel of the car, when moving, is more analog, less buffered, less overwhelmed by technology and muffled by attempts to make everything super comfortable. This goes back to my beef with "efficiency for its own sake" and why I consider the years from about 1987-2007 to be one of the high points of car design. I'll admit that styling had become extremely homogenized by that point, but it did make a perfect baseline for customization on lower-end cars and looked better than it had any right to on higher-end ones (see: Viper GTS, Ferrari 360). The rest of the package, meanwhile, was just about perfect. We'd mastered engine design in general, computerization and forced induction in particular, to the point of being able to make a car reliable, streetable, and fast all at the same time, but not to the point of sucking all the character and variety out of engines in pursuit of increasingly fractional emissions/MPG improvements. Likewise, we knew some things about crashworthiness by that point, but we didn't yet have to deal with a minimum of 7 mandatory airbags per car or big flat ugly "Persian cat noses" for pedestrian safety. We knew enough about aerodynamics to get a decent coefficient of drag out of a fairly ordinary car, but we hadn't become obsessed with aerodynamics to the point where every fricking car had to have that Prius-like one-lozenge profile that looks absolutely revolting when applied to anything other than a mid-engine sports car (along with a bunch of ridiculously busy lines and creases and flourishes everywhere in a lame attempt to hide it). Interiors were starting to become slightly better-appointed and some reasonable power equipment was making inroads, but touchscreens were still a bad joke and the feature list of an average car was still short enough for an average human to memorize. Mainstream cars could still be light and agile - a "compact" car, for example, wouldn't weigh over 3000 pounds sans driver because of safety requirements and luxury "demands". They could still deliver driving joy without even being intended to. There was still variety in terms of engines, to the point where each of the Big Three, at one point or another, built a FWD compact with a V6 engine - 2.8, 3.1, 3.3, or 3.4L for GM, 2.5 or 3.0L for Ford, and a Mitsubishi 3.0 for Chrysler. Both sports turbo and NA high rev I4s were in evidence as well, frequently in sizes other than 1.4, 1.6, and 2.0L. Manual transmissions were still widely available in mainstream market segments, and manufacturers hadn't yet started throwing 8/9/10-speed automatics at everything in an attempt to emulate a CVT without being quite as annoying as a CVT. It's not the only high point of car design, of course. If you're looking for styling, you're looking for about 1953-1961. If you want raw mechanical savagery, you should be looking around 1964-1972. But if you want a reliable, well-rounded car that can haul the groceries and "haul the mail" with equal aplomb, then you're looking at, as I said before, 1987 through maybe 2007. If, on the other hand, you want an ugly, bloated, over-engineered, over-equipped, over-insulated flying brickbat with tons of power and grip but questionable balance and zero soul, with "black box" inner workings that require a four-year degree for repairs or tuning, then start your search around 2008 and you won't be disappointed.
Although I, like many others, would love for BeamNG to have some form of career mode by the end of the year, my gut feeling is that it won’t happen. However, that being said, BeamNG is hiring for some positions regarding “supporting the team working on career mode” and something along the lines of developing UI for the game’s finalization. https://beamng.gmbh/career/
Oh man I forgot about that beaut. Having all those little extra bits you had to do was so awesome. I remember being annoyed enough when the update broke it that I rode the pirate ship deep into the sea for the previous version.
I can understand it. Currently BeamNG has more of a lean toward older vehicles, as lot of them come from before the year 2000. If you were to add up to at least 10 modern vehicles, somewhere between the early 2000's - present, there could be a lot of range in what kind of vehicles are represented. Here's what all I got coming up with 10 or less modern vehicles, All newer than 2000. Others here could probably do better than I did. 1. Early - mid 2000's car 2. Early - mid - late 2000's SUV 4. Early - mid - late 2000's minivan 5. Early - mid - late 2000's truck 6. Early - mid - late 2000's - 2010 era CUV 7. Mid - late 2000's - 2010 era hybrid (something akin to either a Toyota Prius or a Chevrolet Volt) 8. 2010 - 2020 era EV (by this I mean standalone, and not based on a preexisting ICE vehicle. Something akin to Tesla's Model S and 3) 9. 2010 - 2020 range supercar IMO, a lineup like this would help offset the said lean toward older vehicles, and make the availability of vehicles between old and new feel more balanced.
I believe it's because BeamNG originally was going to be a demolition derby game if I remember correctly.
remove point 8. imediatly... X( -_- and then it can become a good list PS: my soul is still wrestling with point 7.
Indeed. I do remember seeing that being said, of course now BeamNG has evolved since then, and now there's more variety in what it's going for.
Well, like it or not, EVs and HEVs are becoming a part of the car industry. It makes increasingly more sense to have one in game.
Can we at least get something from 2002-2008, there isn't a single vehicle from those respective years.
Well you can call the movie recource wasting the returning or second awakening. unbelivable how much of the enviorment gets directly destroyed trough mining and production of the insane amount of new recources Path and on the driving side it is also a disaster Make someone his previos owned car bad so he buys new thats the whole sense of this The most people know this and you can see that the sales are compared prety bad 3 gen Bio fuels (Like Seaweed fuel) and Synthetic fuels (Power to liquids) are the way to go and they already hiting this way no need to bann or destroy any old or current car. i just wanted to point this out im not discus this further here unless i get further disturbed. and iff then i literally need to open a seperate thread so i can sleep its 4:13 am here lol
Why? --- Post updated --- The concerns about complication are something that existed in any era - people were concerned about hybrids, multilink suspension, fuel injection, electronic elenents, multi-barrel carburettors, "high-compression" overhead valves... When it comes to styling, bear in mind that the modern days may be the new 50s- faced with a lot of claims of overstyling, but pretty well-remembered if left to mature. Some modern cars, like the new Lexuses, required time for me to start liking their design. Also, most of the time you need comfort and sophistication more than raw driving feel - is your daily commute the Nurburgring, or some shitty local roads?
T There's the sunburst, the sbr4, etk series, if you really mean 2000, 2010 then there is, grand marshal, roamer, d series, van. dont just complain for no reason lol
There is not a single car from that year range (2002-2008). I have a spreadsheet of all vehicle production dates in BeamNG, and those years are empty.
well its like saying "why arent there any cars from the years 1987-1989, because there arent enough cars to just every single year, plus there isn't many unique things in that time range for cars.
hey just been reading through all this and what in the hell are "EV" "HEV" and "CUV", what are they, gee I must be the only teenager in the world who is outdated by 60 years haha
Because of this. Comfort is important, driver's control is more important. Overwhelmingly complex assists are not for good driving. ABS and ESC are OK, lane keeping assist brake assist etc. are the driver's job. If we have drive-by-wire, brake-by-wire, steer-by-wire, eat-by-wire, drink-by-wire p**s-by-wire and s**t-by-wire we'll lose control of our vehicle. EVs are OK only if the motor torque is according to the gas pedal and nothing else, power steering torque is proportional to the driver's steering wheel and nothing else. If the entire world goes autonomous then what are we gonna do? play video games in our entire life? Electric Vehicle: a vehicle powered by electricity. Hybrid Electric Vehicle: a vehicle powered by both gas and electric. Crossover Utility Vehicle: a vehicle built on a car platform with bigger passenger/cargo capacity, looks like an SUV but lacks of off-road capability.
The concerns about complication are something that existed in any era - people were concerned about hybrids, multilink suspension, fuel injection, electronic elenents, multi-barrel carburettors, "high-compression" overhead valves... When it comes to styling, bear in mind that the modern days may be the new 50s- faced with a lot of claims of overstyling, but pretty well-remembered if left to mature. Some modern cars, like the new Lexuses, required time for me to start liking their design. Also, most of the time you need comfort and sophistication more than raw driving feel I'd rather have an assist in case shit hits the fan. Human drivers are, unfortunately, fallible.