The original bluebuck model from 2013 was way to old to make it fit with the new stuff, making the car from scratch would make more sense than to make something from that old mesh.
The car is from the original vehicle poll, so the original model was the same quality as the first few vehicles.
a system of sending messages by holding the arms or two flags or poles in certain positions according to an alphabetic code
This has been mentioned before but this is important. Italy needs a map specific ambulance, a fire chief and some modern polizia and cabineri. We have the buildings, but a fraction of the vehicles we need.
Haha thank you! I love the shirt, it's from Subaru's Launch control series I even have Subaru socks and a backpack haha. Yessss maybe I should make a road sign skid plate. Works well in real life Awe thank you! I am excited for you to race on it! Although @B25Mitch helped a lot on it too. I am a huge off road fan in real life. I grew up with Toyota trucks and pinzgauers. I had a 4runner myself. We would all go rock crawling growing up. I go out often with my lifted Subaru now. So I am pretty excited to add this stuff to the game !
BeamNG is hands down the best off road game out there so any additional content is much appreciated! Very very few games if any accurately simulate lockers, transfer cases, realistic manual transmissions, etc. Crawling around in the Hopper feels just like the real thing.
And winches, with various hook points on vehicles to use. And then there's also tires and only having nodes for collision...
I'd love an update packed with a lot of small things that flesh out exitsing concept like a dec skin for the i series, some italian emergency vehicles, liveries for the fuel tanker, a d-series tow truck (yes i know there's a mod) official turbos for the miramar, an official wagon for the miramar, etk i series, and grand marshal
I've yet to find an offroading game, where the offroading feels/is so nice & realistic like in BeamNG
I must admit, off roading in BeamNG is strangely fun. It's great to bounce around trails at higher than sensible speed and see hub caps flying off. That's part of the reason why I keep suggesting a class 9 truck (the off roading, not the hub caps). As much as I love ST/MR, the physics get wonky at any decent speed and it doesn't work for anything but mud (and maybe snow, we will see in MR2).
traction is a bit unrealistic in spintires. the terrain physics are phenomenal, but beamng's vehicle simulation, particularly the suspension, offers a bit more to the experience. i'd pick realistic suspension over realistic mud any day, since there's many different types of offroading, and beam is more than adequate in each one. the mud is beam's only real offroad weakness in my eyes, and there's potential to improve it afaik without overloading the game's capabilities (or the player's computer's capabilities).
Also, Pavel has been modifying those trucks compared to their IRL equivelants for game balance, which annoys me. Example, the D538 is really short on HP IIRC