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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. ManfredE3

    ManfredE3
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    I was just curious, last I remember the involved parties were discussing it then everyone just forgot about it ¯\_(ツ)_/¯

    I was hoping we would get a T-Series mounted crane if that went through since it would fit the construction theme and could reuse some of the code.
     
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  2. SuperDuperViralThing

    SuperDuperViralThing
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    I know the talk of the ESBR are dead now, but I just need to add
    with the development of electric drivetrains, it would be quite cool to see something similar to KDD (Koinesegg Direct Drive), which is installed in the Koinesegg Regera. It uses a hybrid drivetrain to deliver immediate torque with out gears. I personally don't think this is too far fetched
    and I'm not demanding it, just speculating it
     
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  3. Simon Spaeth

    Simon Spaeth
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    One small thing I’d like to get added is a tow hitch for the Wentward. It’d love to tow something with it from time to time
     
  4. fufsgfen

    fufsgfen
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  5. Simon Spaeth

    Simon Spaeth
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    Oh, I didn’t know that existed. Thank you!
     
  6. CrimsonCrocodile

    CrimsonCrocodile
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    Patch notes. Update just released a couple minutes ago
     

    Attached Files:

    • Capture.jpg
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  7. Confused_Deer43

    Confused_Deer43
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    So BeamNG will officially stop supporting DirectX10, its about time they chose to move forward in this case, this might lead to graphical improvements not possible before if they needed to consider older cards!
     
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  8. vmlinuz

    vmlinuz
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    Maybe they'll finally implement Pabst Blue Ribbon physics-based rendering?
     
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  9. fufsgfen

    fufsgfen
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    Any DX10 hardware is probably too weak to run game at decent rate anyway, so I think it is not affecting many players at least for very long as any DX10 hardware is probably going to need an upgrade pretty soon.

    I don't really see PBR as big thing, rF2 now uses that and it does not look much different, might be different inside, but not sure if really is worth it.
     
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  10. YellowRusty

    YellowRusty
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    Well, it's the end of an era for a portion of the player base. I wonder if it will be possible for talented modders to bridge the gap, bringing new vehicles into the old graphics format.

    In any case, kudos to the dev team for making an announcement of this caliber in the way it deserved to be made, well in advance of the next update and in a big, hard-to-miss devblog post. Mention in the microblogs and 0.15 feedback thread might also be a wise decision - for the sake of all parties involved we don't want any of the affected players left in the dark when the next update rolls around.

    I'd encourage everybody to check their specs today and start making plans based on the results now - better to know now than later.
     
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  11. rottenfitzy

    rottenfitzy
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    Hopefully 11 stays in use for a while. It should.
     
  12. veyasan.ragulan

    veyasan.ragulan
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    I'm on 12 right now apparently so I think I'm safe for a long time :)
     
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  13. BeamNG.Lover2002

    BeamNG.Lover2002
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    Sorry to bring up the ESBR but what if it is like the original Tesla roadster and is in fact a new brand on the same basic platform?
    Just an idea
     
  14. YellowRusty

    YellowRusty
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    There was a statement made in this very thread on this very topic:

     
  15. carlover416

    carlover416
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    Hello all! While looking through some old threads, I happened to stumble across this picture:

    (Taken from here)
    Seemingly just an early development screenshot, right? Focus on the bridge and landscape. It doesn't look familiar to any map in BeamNG (and before any of you dismiss this as just DRI, it didn't appear there either). This means that this picture was taken in some sort of unreleased map that was given up on in early development (keep in mind, this pic was taken in 2012). Does this mean that's there's another unfinished map that no one knows about?
     
  16. skodakenner

    skodakenner
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    To me it looks like a very early ecu or dri
     
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  17. Littleturdlet

    Littleturdlet
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    I think pbr makes a big difference. I only changed the paint shaders all the other materials were always pbr.
    pbr pbr.png non pbr nonpbr.png

    Pbr also makes metallic paint possible which isn't currently possible in beamng.
    pbr goldautobello.png non pbr blehautobello.png
    --- Post updated ---
    If anybody's looking for a more in depth understanding of pbr materials these videos are pretty good.

     
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  18. Safthof

    Safthof
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  19. Littleturdlet

    Littleturdlet
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    Im not sure, I was just talking about how it looks since that's what I have knowledge of.
     
  20. Blood-PawWerewolf

    Blood-PawWerewolf
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    Wasn’t DX10 like as old as Windows 7? Because I remember seeing a DX10 Preview option in Microsoft Flight Simulator X. And that came out in 2006!
     
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