That would still take some loading time, as the game has to load up that model, which still requires a vehicle reload. The thing which slows doen the parts selector the most is the factthat it has to reload the vehicle every time you pick a part. There is no good way of going around that issue. But hey! At least you're training your memory by trying to remember how does each part looks! That's a good thing!
Enough said. Likely the Bluebuck will be coming in the next year judging by previous vehicle development time .
Woah, Italy is still work in progress. I would be surprised if it got released early 2019. About those 2 cars, i dont really know.
It does not work like that IRL, such things are mostly just forgotten, then some few gets museum people interested, but very rare to see those being get rid of.
Not all of them would stay there. Even with that, I don't see anything blocking anyone from entering whatever the thing is.
maybe in 622 pages this has already been said, but when you couple two nodes with the mouse, I'd like to have the possibility to decide the distance of coupling, like with a chain, rope or bar (so maybe also the two possibilities: rigid or soft). I tried using old rope, but is a bit more complicated (and maybe a bit buggy). This will help a lot the loading/unloading of vehicles, boxes ecc.
https://blog.beamng.com/ui-sneak-peek/ "Both videos are recorded using a mouse recorder and with roughly 250 mods enabled.This is one very visible performance issue and of course we have heard problems like slow or freezing UIs and are working on those."
Not necessarily. I've heard a lot about abandoned military buildings and bunkers left over from wartime that are still around today, including Soviet and N**i ones.
Bunkers are located wherever the military authority constructing them believes they will be tactically important. Sometimes that means overlooking a road that would be a good supply line or invasion route. The road could also have been constructed after the bunker was abandoned - the demolition costs for such a solid structure would be astronomical. As for being plain, this is an abandoned second-world-war bunker in Italy:
Yeah, but that has texture. The gray wall in the photo barely has no texture. Also, google "abandoned WWII bunkers" and tell me where most of them are generally are. Lastly, they would more likely be connected with a dirt road than any other kind of road.
What would be reason for this? Something to consider, bunkers build middle of nowhere or near some important routes? Why bunkers are built, what is their purpose? There is still lots of them around and some are close to road, but also often foliage hides them well.
Not all roads in Italy at the time were concrete roads. Also, most of those WWII bunkers were built not too close to roadways (and if they were in forests, they were much deeper than the structure in the image was).
That building is part of the city. Note the locations of the Airport, City, and Highway relative to that picture. Likely it was taken north of the city past the highway.