I was trying to make the same post this morning but the mobile website wasn't cooperating lol I wonder how they are going to handle attachments. Hopefully we get a quick connect and can have attachments handled like trailers instead of having to go into the parts menu to swap them out. The basic bucket/forks/boom are safe to say. We could see a variety of buckets but without anything for them to interact with there isn't really a need for any variety there. A snowplow kinda falls into that boat IMO. A variety of grapplers would be nice, at least a small one for cars and a large one for logs. I didn't even think of a log handler but it would pair with the logging content we already have.... I'm sure we'll see some crazy made-for-game destructive option, like a ram plow. Then there's also the conversation of props that we could see in this update... Some RCP pipe would be a nice option to have.
A snow blower like I posted earlier would be sick. It might be because I'm in snow country, but even with the lack of snow in Beam it would work well as a destruction tool. Always wondered what it would do to a car.
If you ever cold start the outlaw... It will only rev so high. And it takes significantly longer for the T-Series to start up when it's cold.
Yeah, but I still feel like there's no actual realistic system implemented. Yes, if you try starting an engine at a cold temp, it will lock up, but that has to be at -454 degrees Fahrenheit. Also, I noticed that stepping on the throttle while the engine starts does nothing to help it turn on. This is the same for everyone, right?
Oh yeah, forgot to reply here. I have that disabled, but I guess engines start at a predefined temperature anyway, and then go to whatever the outside temperature is. If you spawn a vehicle in the cold and crank it immediately, it catches on no problem. If you wait a couple seconds you'll hate yourself.
Realistically, a snow blower would probably cut up the sheet metal pretty badly, but there's no way there's enough torque or cutting ability to actually shred a car
Spoiler: Replies to Miura22402 and DaveBro Honestly, Beam's gotten very little Euro-car content since 0.28/0.29, and that could be because 0.28 did very poorly. I don't think anything would've done well after 0.27, though, so maybe the new Euro-vehicle content is just taking a while to be implemented. A '60s Euro GT car would be distinctive enough from the Barstow and Miramar to be a possible addition, IMO. With how well 0.34 and 0.36 did in raising the average player count, we could see another classic car (or a refresh of the Barstow/Moonhawk) sometime in the near future. That's exactly what I was thinking (at least, when it comes to the vehicles). I feel like the WCA quarry is as big as it could reasonably be without affecting other parts of the map, so if we're going to get another quarry, it'd either be on a different map (like Utah, ECA, or Italy) or a whole new map. I do agree that we could use another tiny vehicle this update - there are plenty of options, like walking/spider excavators, calfdozers, and skid-steer loaders. (A golf cart would also be a funny option.) So, I made another table in my spreadsheet today, that compares the average monthly player counts for each update since 0.27 (according to SteamDB). I think I'm going to be using this as a measurement of an update's success (although I'll still be keeping track of the peaks) - I feel like a solid average is more important than a big peak. However, peaks and averages correlate quite well - usually, the averages are around 50-55% of the peaks. (The peak for November 2022 is from 0.26, which released September 2022.) As you can see, this clearly illustrates how important the winter updates are to BeamNG - and why they've happened every year for the past ten years. 0.27, 0.31, and 0.34 all increased the average by 2-3,000 players each. 0.30 did worse for the average than I expected (based on how big the peak was), while 0.36 actually did solid in that area (despite not raising the peak). I think that 0.36 contributed to 0.37's massive peak, as the average went up consistently between June and September of 2025. Usually, there's a month or two of lower averages between updates. 0.38 will likely continue the big-vehicle-update trend of doing very well with the general player base. I don't think it'll beat 0.27 (unless we get a new map), but I could see it being on par with 0.31. It means one of these (usually called "dump trucks"):
When do you think we can expect the update by this point? It looks like the vehicles are almost finished. But of course there's no rush
The holiday update is usually between December 13th and 23rd. 2017 actually had release in the last week of November. 2019 and 2021 were both two part updates with the first part releasing on the 9th/2nd respectively.
For the last 3 winter update the update happened 83-85 days after the previous one. This would put us to December 9 which is 84 days since the last update and on a Tuesday. So that's my guess. Also the average day on which updates are published is the 10.8 and the standard deviation is 5.2 days, so the 9 is perfectly reasonable. A google sheet with the updates taken from SteamDB:
Since 0.18, the holiday updates have dropped no later than the 15th of December (with the exception of 0.18.3, which dropped on the 19th, and 0.24.1, which dropped on the 20th): -0.18: 9 Dec 2019 -0.21: 15 Dec 2020 -0.24: 2 Dec 2021 -0.27: 13 Dec 2022 -0.31: 14 Dec 2023 -0.34: 10 Dec 2024 I think we're likely to see 0.38 release around the same time at 0.27/0.31/0.34. The Steam Sports Fest sale event will be going from the 8th-15th of December this year, and I reckon that the devs will try to get an update in during that time to get some sales. AAricle's likely very close with their guess of the 9th. The devs have been trying to get the winter update out earlier every year, probably to attract more sales before and during the week around Christmas (which has been the yearly player count peak for every year except 2017). I'm gonna be slightly pessimistic and say the 10th, just because I think that these large vehicles will need a bit more time to be ready for release.
Ah nice, I hope yall are right. I've been hoping for a dump truck ever since I got Beam, but I'm going away for quite some time around then so I hope it's sooner than later --- Post updated --- Aside from wishing there was a vehicle sitting on top of them, I never really found a use for either tires. It's a weird thing to just add to the game, I'm guessing they were planning (or even working on) this update for quite some time. I'd argue it was the first teaser, just unofficially
With how big these tires are, how big do we expect them to be? Kinda hard to gauge what size we're getting from just them alone.