Found an interesting warning on the spike stripe: Why is the spike stripe mentioned this: NEVER USE TREAD TRAP ON MOTORCYCLES. Does it just add some immersion, or is it a sign that the devs plan a motorcycle?
Because this guy wants it done like that and as soon as possible. Who cares about performance restrictions and development timeline. Give tire update now.
I don't know which wording was used, but the story here is, we've tried that approach from time to time during research over the course of years. It's not a novel idea to us, it's just that the results have never been satisfactory enough to be usable in a public release given the constraints that we need to work with and the drawbacks these approaches have shown to have (in terms of lack of realism, performance impact, the jbeam stability issues, the overweightness of it all, etc etc). Which is different from deciding "we'll never do it" because you can rarely say never, since we cannot predict the future. Edit: also, the amount of beams have been increased in the past. The cost of beams may be acceptable compared to the cost of nodes. Those concepts can be wildly different in terms of performance. I wrote my message assuming you really meant to say "amount of nodes"?
They feel softer. I was driving around Liberty City right now in the Dynamo and the tyres would mould around the curbs very nicely.
No need for sarcasm) I'm not demanding it here and now, I just voiced the opinions and desires of a huge number of people on this matter, and we would just like to get a little clarity on whether the new tire physics model will be similar to what "Fillman86" did, only because everyone who has watched this person's video is absolutely delighted and considers this direction promising, but there are a lot of downsides and problems, for development is development, he spent only 1.5 months on this modification alone, and achieved such huge success, imagine what will happen if a whole team gets down to this, six months or a year, and we can witness a revolution in the tire model with a minimum of negative aspects, but how many advantages and opportunities this opens up, a new level of driving experience, because BeamNG is a driving simulator and not an arcade for smashing cars, as far as I know, that's exactly how the game is positioned? By the way, for some reason the introduction of real mirrors didn't stop developers due to the loss of productivity
Not from Tenor you can't. Unless it would work? I've tried pasting it as an image but it showed up broken in the text box. Maybe it would work published? idk
We are getting dynamic forest items at some point. I speculate based off of code already in the game. Not only will the have parallax mapping, but will also have a loop running with a pool size limiting how many can be in the world at once. What it does is constantly scans around the player for items that are swappable with existing forest items. Like blue mail box will become dynamic trash can when close enough. This way the dynamic objects act more as traffic vehicles only spawning in the physics when needed to save performance. There is another example of this with a lamp pole. You can call it speculation though until it arrives. It opens the door to anything being possible with little effort modding new stuff in. You can not how rows of corn fields, grass, bushes, signs, hazards, pretty much anything now destructible. It still uses jbeams, so you cant go crazy with it. Those things still have to be created first too if you make mods, you already know this. Its not hey, let me click on that house and make it break now.. Personally I am excited to hear about it. It has been one thing present in all the other racing games. I am always amazed at what they keep adding!
I wonder how parallax mapping will be implemented. As they are typically used to give materials more 3d depth. Or the second scenario is for fake 3d interiors. Currently the editor shows up something that looks like a cube unwrap with (top, bottom, left, right. back, front) and can be assigned to forest items. Kinda confused on what the use case scenario is here, as buidings aren't usually forest objects, where it would be useful to have parallax interiors, if this is that. They have tried adding parallax mapping to the game back in 2013, but it seems it had issues with multiple light sources and not much came from it.
It is going to be Cubemap styled. There is nothing on those trees now, just showing where on there its selectable with the forest tool parallax editor open. I seen the inside of cube map buildings. Cyberpunk has really good ones. Parallax is in the terrain paints that are non pbr. They looked okay for it. Seen some really good ice effects using it. It did not make it over to PBR though. --- Post updated --- That may actually be something they warn them on the real speed traps. Should be obvious to the one deploying it, but somethings have warnings also that says Do Not Eat!!!, knowing it would not be on there if some bonehead did not already try to do it. Great catch though! One can only wander
Could you explain what you mean? So you found code for dynamic props on maps? Also what lamp pole example? I am very intrigued.
This is the kind of comment as a creator I love to see! True enthusiasm, I dont care if its giving me 4fps, I want it now I like the idea/prototype/concept so much! When I see this kind of enthusiasm it is like drinking 10 energy drinks at once. Makes me really more happy to make the stuff. Strong motivations it is. While everyone does welcome new additions, nobody welcomes loss of performance. Some more performance heavy things may be on hold until DLSS and FSR can make a difference, but that wont be till later after they get Vulkan more stable. While everyone loves new graphic tech not anyone I know to date wants to sacrifice any performance to acquire it. FSR will likely be first since everyone can run FSR, DLSS shortly after is my guess. Somethings are being held back by dx11 like dirt accumulation, so if you really want something quicker, Help test Vulcan and give feedback is my suggestion for now. --- Post updated --- I sent you a PM. If you need further verification, copy paste the code in Gemini and it will explain in English what the code does, just ask, what does this code do.
4 fps?) No need to exaggerate so much) no one likes the loss of performance, but computer hardware also does not stand still, if the support of old systems was such an insurmountable problem, then no one would have removed the support of old windows and 32bit