IIRC there was a statement that the Beam Safari config will come after more parts for the Hopper have been released and Naedox uploaded a picture of a couple of Hoppers with the skin and a few parts not in game in JRI around April.
Although I have absolutely no doubt in my mind that the current story campaign will continue and will incorporate WCA, I'm not too sure that WCA will be its next stop. Just before the end of 'A Rocky Start,' Ricky tells the player that he's headed off to 'the East Coast.' The continuation of the story will probably have the player headed after him. We'll also likely get the chance to choose our vehicle prior to that point, as Anna runs it past the player at the end of the delivery mission that the player should let her know what car they'll want. So, A. East Coast is likely to be the next setting, and B. some of the features you're talking about there might come prior to West Coast's inclusion in the story. Also, there's a file under lua/ge/extensions/scenario called 'levelConnector.lua' that might enable two levels to semi-seamlessly exist in a single campaign. So, perhaps the next campaign might use all three levels.
Having seamless or near-seamless level loading, at least by roads, would probably fix my biggest issue with the maps not being big enough.
IMO anything that would be cheap and common in-universe would be good bet. Covet, Grand Marshal, Pessima, any "light truck" class Gavril, maybe a Moonhawk, or a LeGran for those who feel like making it hard on themselves. Though is it just my not having the game, or does the LeGran's dead-axle backend seem like it would lend itself well to an unorthodox "braking drift entry, grip exit" driving style with frequent use of midcorner left-foot-braking or even significant brake-throttle overlap? A car cannot corner above the limits of its tires, so this probably wouldn't be any faster than pure grip driving, but using tire scrub to slow the car might??? help keep the heat off the brakes a little at the expense of shredding the tires (though "rally braking" in the corners would negate this effect). And would probably be a lot more fun. And since this game currently simulates brake heat but not tire wear... Eh, would probably still be slower. But more fun.
What id guess what could happen with the level connector is that there are certain points in ecu that connect to utah and then theres a point where utah connects to wcu and so on like the old alarm for cobra 11 games
I wouldn't count on ECUSA being the next setting. Ricky may function as something of a Chekov's gunman, returning later in career mode as an important opponent (possibly even the final boss), or could simply provide support to the player character when they arrive in ECUSA. My reasoning is that the player character, having begun in Utah with very little cash or car, would be more capable of making the trip to California (I presume) than the trip to Maine.
You do. You have very little cash, and very little car. You're not going to do a whole lot of serious racing in that truck.
I am just really worried about the fences on Italy, I highly doubt they are going to be destructible, I have enough issues with 1 inch wide trees obliterating cars on East Coast USA, fences would be a lot worse.
I finally got my lazy rear in gear and updated the main post. I probably missed some stuff, so feel free to add on to what I have there.
Nowhere near ready. I don't know why you all think it will come out soon, there is still probably a fair amount of work that has to be done on it.