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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Brother_Dave

    Brother_Dave
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    about the shader comment, id really like to see volumetric fog/clouds or something that makes the clouds more realistic. A skybox is loked to a TOD and the cloud layers are hard to get looking realistic throughout the day, cant even remember how many hours (days) ive spent trying to achieve a better result than the old Torque3D cloud layers. Ivve seen that Torque3D now has volumetric fog which would be a really nice addition to BeamNG GE nonetheless.
     
    • Agree Agree x 9
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  2. al36

    al36
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    I was thinking of something, it turns out, for the remaster of the T-series, it's not the simulation of various hydraulic circuits that they lack.
    But maybe they want to make a realistic racing version and therefore adding a water brake cooling system, for which they would have several worries.
     
    • Like Like x 1
  3. simsimw

    simsimw
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    Tezer tooday?????
     
    • Like Like x 1
  4. eggward

    eggward
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    god a skybox/lighting update would be great. setting the cloud amount anything above partly cloudy just looks awful
     
    • Agree Agree x 6
  5. GEKA

    GEKA
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    /
     
    • Agree Agree x 5
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  6. Cutlass

    Cutlass
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    Patience is key
     
    • Agree Agree x 4
  7. SNFriedM14

    SNFriedM14
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    No teaser confirmed, go back to bed everyone.
     
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  8. ghost_cauli

    ghost_cauli
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    Imagine proper smoothing/blurring shadows, or better yet, something like PCSS. Bloom on headlights made a whole lot of difference, proper shadows would push it even further.
     
    • Agree Agree x 6
  9. redpocl

    redpocl
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    Proper SSAO would do wonders to the graphics
     
    • Agree Agree x 3
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  10. simsimw

    simsimw
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    Teaser Thursday :(
     
    • Agree Agree x 2
  11. Pr9tkin

    Pr9tkin
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    I support, shadows and anti-aliasing are a fundamental thing!
     
    • Agree Agree x 4
  12. toyota.potato

    toyota.potato
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    Maybe next week, what are people thinking it will be?
     
  13. Sininu

    Sininu
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    They have been using a great SSAO algorithm called GTAO since 0.25 already. But they aren't using the temporal denoising part which in turn leaves the AO looking extremely noisy and ugly as it is.
    They don't have any sort of actually functional anti aliasing either so I really hope that they will implement TAA and use it to help with the AO noise.

    https://github.com/GameTechDev/XeGTAO
    Look at this image where middle is simple denoising without TAA and right is with TAA

    Middle is just like what Beam's AO looks like.
     
    • Like Like x 13
    • Agree Agree x 4
  14. ghost_cauli

    ghost_cauli
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    What's the performance gain that comes with it? If it's any significant, it may be better to leave it noisy, as everything is moving most of the time anyway.
     
  15. simsimw

    simsimw
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    Even in motion, as long as you aren’t going 100mph with motion blur to .50, you’re gonna notice it.
     
    • Agree Agree x 4
  16. Turbo49>

    Turbo49>
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    Especially on the inside of the car, because the noise moves with the camera
     
    • Agree Agree x 3
  17. Sininu

    Sininu
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    Oh god this is so distracting and annoying. Poor AO quality/high amount of noise is also really visible to me in the denser foliage.
     
    • Agree Agree x 6
  18. toyota.potato

    toyota.potato
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    Maybe
     
  19. united.

    united.
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    ETK
    full showcase (picture)
     
  20. Pr9tkin

    Pr9tkin
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    it would be right to leave the choice of settings to the player!) someone needs quality and someone needs performance, give us a choice
     
    • Agree Agree x 2
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