IF we get a production version of the trophy truck (which would make me wonder why they chose to show us the trophy truck variant first) it's definitely not gonna come in 0.27. I think we'll get the buggy and the van, not even sure about the map as we haven't really seen much of it which could just be the devs not wanting to spoil it... eh Wouldn't it be funny if we just get nothing?..... No, it wouldn't, nevermind.
The devs said they had something big on Tuesday, probs release as 0.26 had a Teaser, and then a sale, and then another teaser, and finally release. We’ve had a teaser, a sale, and a teaser after, now comes the full release…
I mean to be fair we've had like 9 teasers, so that doesn't mean that much. --- Post updated --- After counting, we've had 8 teasers and 6 other development posts since 0.26's release. 1 Teaser Tuesday, 3 consecutive weeks of Teaser Tuesdays and Thursdays, and finally another single Teaser Tuesday for the week. We can expect another teaser or something else big next Tuesday, so that could add to the teaser list.
Someone suggested that FPU stands for https://en.wikipedia.org/wiki/Floating-point_unit On very large maps, BeamNG has the issue that the position data of all the vehicle parts becomes somewhat inaccurate, leading to parts "shaking" without a source in driving dynamics. An improved way to handle Floating-point arithmetic could reduce or even remove that issue and thus would make larger maps much more viable. A further hint into this possible direction is that another dev mentioned that SSRB https://www.beamng.com/resources/ssrb.523/ update is delayed until a future game update. Since this is a huge map (more than 100km long) it would certainly benefit significantly from improved Floating-point arithmetics. FPU also seems an odd name for a vehicle company.... we already have ETK so why not use one of the many existing ingame brands instead? What do you think? *Devs panic* *Devs play rock-paper-scissors to decide which poor soul is going to have to break the news*
Maybe they just referenced a computer term, infamous in various physics simulations to make a new brand, or even, a subbrand? I don't think everything the Beam devs do is just a secret hint.
My take is that we get the truck, the van and the map. Maybe the buggy too or near christmas. anyway im really stoked!
Is this skin new? Leeloo posted this in the Community Cinematic Contest. I’ve never seen this skin, but then again, I don’t really use the Hopper.
To be honest, I don't mind if the devs have a major update for bugfixes and cleaning up stuff here and there and optimization. It would be better than releasing so much content and there are so much bugs which make those features unplayable.
Why should they have to intervene? It's not their fault your expectations are unrealistic, there is no evidence whatsoever that the trophy truck has any production analogue. In real life, this kind of vehicle is built on a specialized racing chassis, plus a lightweight shell that may or may not be shaped or painted to superficially resemble a production model. The only thing trophy trucks share with any road-going vehicle is some parts of the drivetrain, and even these are heavily modified for racing performance. If you think there's been any suggestion of a new production pickup truck, you misunderstand what a trophy truck is and that's on you. No matter, you're all about to learn what they are, what makes them unique and why it is worth having one in a game like BeamNG. Plus, we're already getting another production truck that is totally unlike anything else in BeamNG to date, adding much-needed variety instead of rehashing vehicle archetypes that are already in the game