The existing American V8 sound is very fitting for the 80s/90s/00s Gavril 4.5/5.5 SOHC V8s (I especially like it unmuffled) but all other American V8s need different sounds. Yep, 1963-1968 it was! All hail V8s!
I'd love an open engine swap system in general. One of the biggest selling points of BeamNG is how much control the game allows over the vehicle, may as well let the players have fun with it, as long as such swaps would reasonably fit and be generally possible. Same though process goes for suspension, the game sometimes limits players from doing stupid stuff that I want to do. But I digress... A V8 swapped Miramar specifically would allow for some interesting garage builds which are only good for a straight line.
From what I understand, a lot of stuff would have to be rewritten code-wise for something like that to happen sadly...
Because someone can't seem to read the forum rules and has to smear their toxic rants all over the forum.
Don't think it's that simple, placing them in the commons folder would give acess basically to every vehicle, and not every engine is compatible, there's also the issue with relocation of the engine, they'd need to check clearances, make radiators to support the new engines, make the transmission fit correctly, also all exhausts and intake options, addind new hood/fender variantes for fitting the engines and so on
If it was that simple it would have been done years ago... There are lots of factors to consider, such as the position of the engine on the car (and in some cases rotation too), stiffness of engine mounts, collision with front end and firewall, slot naming, fuel tank(s) and radiator setup, drivetrain layout and especially the transmission (on RWD cars we would need different length driveshafts for different engine swaps unless they happen to be of similar length), I don't even know how many other small but important things like that
Normally common folder engines are supposed to be in some other vehicle, i don't know exatcly how it works bu the amount of thing they have to test to enable engine swaps are still massive as I said: Fitment check, Radiator lines and performance, transmission, exhaust, hood/fender, driveshafts, intakes
Dont mind me steer a little back to the Trophy T R O C C but i´d really hope there will be a road vers I have a feeling in the gut that the Bastion engines are in the common folder because we could be true about that road version of the new truck being Bruckell. Certainly would be a nice addition!
I'm certain the *Bastion engines will be used for the new truck, street legal or not. That engine is too big to fit in most swaps but having it powering the new trophy truck would at least add some variety, all the swaps in game atm use one of the modern Gavril V8's (not counting the big block Burnside).
Yeah thats what i thought too. Road Version or not it will power truck nonetheless which only makes sense since its purpose build and seems modern so the Gavril Pushrods wont cut it.