AFAIK the current UVs of the cars are mirrored to save space and complexity, including the gas caps create a more complex UV as it can't be Mirrored anymore, but i've seen mods of this being done, but looke bad and was a nigthmare with skins as welll
What about there being a transmission with more than one gear and having to shift gears on manual??? --- Post updated --- Plot Twist: Every car and everything in BeamNG is just lights being displayed on a screen.
cars not having fuel caps because you cant refuel ingame is like saying cars shouldn't have doors and interior because there's no driver anyway. there's a mod for fuel caps and cars just look better with it and more realistic, and i guess this is just one or two days worth of work out of 1 dev. (they dont have to be openable, just a texture)
1 or 2 days of work per each time they change anything in the cars. Since car bodies are made with mirror modifier, they have to be perfectly symmetrical during editing. This means that afer every little change they would have to remake the fuel caps from scratch. They can't be a texture because the textures are also perfectly symmetrical. They need to be modelled instead. That being said, idk why the Bolide has no fuel caps. It has 2 fuel tanks so it could have 2 perfectly symmetrical fuel caps. It also has modelled fuel lines that go nowhere.
With the Covet Remaster and the MR Turbo version, I wonder if we will get some lights for an older variant that has a similar look to the Peugeot 205
i hope it would be possible to make the remastered covet weigh less than 850kg while also being as top heavy as the sunburst (i like the car but almost never drive it because it likes to roll easily) I love my Peugeot 205 very much for the reason it weighs less than 850kg and its super fun and confidence inspiring to drive, it does not have much power but the ~70hp 1.4 is well enough for it. (i have stripped interior and a half cage, it weighs 810kg stock)