Oh my god i forget The poor old Grand marshall. witch is bad on my behalf seeing i was driving one today If we do it will be good to see a wagon version. BUT what Ever they give us i will be happy with Also what do you all think will be next teaser.
I think that we will get a teaser for another remaster... don't know wich one but another than the Covet
I find it unfortunate that we're getting the supercar before any changes to the aero system, but I can understand that overhauling how the aerodynamics work is a whole different beast. Hopefully, for now, the car can be driven well just through the reliance on ESC and such.
The modern electronic systems like the ESC and the electronically controlled differentials are making cars easier to control and better in handling, so I expect the new Civetta to be great! Also, bear in mind that aerodynamics already exist in BeamNG. The retractable rear spoiler of the SBR4 cuts some top speed on its most upright position - on "Sport+" and "ESC/TC Off" modes. Also, that small spoiler is enough to hold the car down @400km/h. Without it, the car oversteers all the time, no matter how wide rear tires you put on. The humongous rear wing of the Group 5 Bolide flexes under air pressure above 300km/h. Also, without it, the Group 5 Bolide would be even more of a handful. The Nomi GTRX aero package (the humongous rear wing and the crazy front splitters) provides a serious amount of downforce. If you get the SBR4 Hillclimb to at least 300km/h, notice the front suspension diving down and the front wheels clipping through the front fenders. That's how powerful this aero kit is. Also, without the crazy front splitters, the front end lights up and lifts. And without the humongous rear wing, the rear end lights up and slides all over the place. The angle of attack of the Nomi ironing boards (the '88 Pessima Track variant has such a rear wing) is adjustable and can change the stability of the rear end. On a more down-to-earth note, the tailgate of the bed (both the separate bed and the one unified with the body, like in the Charro/Kentarch) of the D-Series can actually hinder acceleration above ~150km/h and it can also increase the fuel consumption and engine load when moving on cruise control @100km/h. This is both with and without any bed caps/camper shells on, even if the bed cover of the D35 Chief Rancher diesel is on. The aero model isn't that advanced to take bed caps and bed covers into consideration. Test the Charro/Kentarch variants (and any separate bed variant with a camper she'll on, like the Beast one) and see what I mean. This 5th fact is also true of the twin rear doors of the H-Series and of the doors of the Box Truck variants of the D-/H-/T-Series as well, all of which seem to be reducing drag when they're open. So aero definitely needs improvements in the more detailed stuff, like bed caps/camper shells, bed covers and twin rear doors.
Yes, the Venturi and Bernoulli effects don't exist in BeamNG. But F1 cars in BeamNG can still ride the Gridmap V2 bankings upside down!
Which is exactly why I'm more excited for the Covet remaster than for the supercar. The Covet doesn't require top-notch simulation of literally every parameter just to function, it is well within the bounds of what can realistically be done in BeamNG and made fun. I'm still skeptical that the engine can handle a modern supercar in its current state, but I look forward to being proven wrong! Why more people aren't talking about Mr. Turbo is beyond me
because a brand new supercar is a (mostly) completely new concept for beamng? covet V6R4 was basically just a modded eh quality Mr. Turbo but yeah mr. turbo should be talked about more
It's odd that the tailgate being up hinders acceleration - in real life, the tailgate being up causes the air to swirl in a way that actually makes it more efficient...
That's the very first time I actually read something like this. --- Post updated --- Tbh, the Mr. Turbo is based on an ordinary 4-cylinder Hatchback and we already have plenty of those, either out there or in BeamNG. So even if it's a mid-engined Hatchback, there's no getting away from the fact that the Mr. Turbo is still based on a boring Hatchback. Supercars are very rare in comparison, so it's natural for them to attract our attention more. P.S.: Not that I don't like the Covet, mind you. I like all BeamNG cars, each for its own unique reasons. And the Mr. Turbo will be covering a certain peculiar niche we all in here love very much - me included. But a Hatchback and a Supercar are two totally different things.
That supercar can only be fun if the simulator can support it, which is a pretty big if at this point. On the other hand, the Covet has been an absolute blast since day one and it would be pretty hard to mess up.
This thread has gone places... and by that I mean, good places! From update speculation, to update confirmation and discussion! Maybe I'm over analyzing, but couldn't "sunny and dry" hint at a Dry Rock Island remake?
You're right, the Covet was never fast or great handling and that's why it's so fun. But so has the Bolide been. If anything, the Bolide is an old Supercar, not relying that much on technology and the laws of physics to go fast. A modern Supercar is much more dependent on this respect than an 80s Supercar like the Bolide.
The Bolide isn't a modern supercar, it was never meant to have the same level of balance and optimization characteristic of newer supercars. Not to mention, since the remaster it's handled noticeably worse unless you have a force-feedback wheel for which it was quite clearly made. All I'm saying is that a modern supercar would push the engine to its absolute limit and it is still an open question where that limit is, while a spicy Covet would maximize fun while still being well within the simulator's comfort zone. My suggestion to the developers, in summary, is to play to the strengths and limitations of the technology at hand. For instance, the greatest Commodore 64 games didn't try to defy the platform's weak 6502 CPU to implement some kind of 3D graphics, but took full advantage of the video chipset to push 2D sprites and backgrounds around at breakneck speed.
Dry rock island would be cool, since it is one of the original maps from Beam, a remake of it would be interesting I might be biased simply because before I could buy the game I used to play DRI on a slightly modified version of the demo since it was one of the only maps that would load with textures, good times....