I Have another question, this time about vehicules. Is another "big" vehicule in the plans ? Like a new truck (european why not), a bus or even a van ? Thanks for taking the time to answer our question ! It's really appreciate and refreshing
Nah, its all wet and rainy at the moment! OT: Tdev, is a stability/better integration update for the PostFX system coming some time in the future?
Those are blinkers/turn signals on the Beemer, the ones on the Benz look like foglights, I could be wrong though. --- Post updated ---
These are marker lights for the USDM versions of the cars. Nothing to do with parking lights. That said, the small cornering lights ClassicMike made for the ETK 800-Series as a mod can be added as official content to the Headlights of the 800 because they complete their functionality and they really improve visibility during night time. So I think they could be added in the remastering of the 800-Series! https://www.beamng.com/resources/etk-800-cornering-lights.14660/
This is great news Though, one more question. Are you planning on making a sort of in-game public file explorer available anywhere inside BeamNG? I recently noticed there is none outside the world editor even though this seems like something which could come in handy for a lot of things. My solution to this was to use TorqueScript to display a windows explorer window with the intention of selecting and opening a file, though seeing that TorqueScript's removal is good on its way I'll have to find another solution. Thank you for doing this Q/A session
A third of the current size!? That would mean (according to my computer) the game would only take up about 9.30 GB! Thats insane!
Is there any chance we'll see more optimizations for scenarios where there's lots of vehicles displayed? In particular, stuff like that being exposed to lua? It'd be really great for certain things if we could activate a lower simulation rate / lower level of detail (?) mode for physics on vehicle objects so that we could have more vehicles loaded in a level at once!
About mud and scratches, it's obviously a very requested feature so i assume there was some testing achieved, plus there is this WIP mod https://www.beamng.com/threads/dynamic-dirt-mud-demonstration.85511/. If it is in development, how advanced is it ?
Not that I am very fond of it but a Gulf emirates/Saudi map could make some sense because of car subculture, dessert, Dakar style racing, etc.