It is great to see you guys doing some Q&A There are some things that I wanted to ask: 1. As you might know, we haven't got much news about any new map level in development since the end of 2018 (release of Italy), besides awesome re-masters of the old. Do you have any plans to bring more and new environments to the game? 2. Do you ever plan to have a blog post about the process of naming of the vehicles, deciding what kind of cars to make, concept arts or something similar? 3. Will we see more engine options in the upcoming new vehicles and/or re-masters? For e.g. V10, V12 and some others that are yet to be represented in the game. 4. Do you have plans to add RHD across more vehicles? 5. Finally, will the new supercar affect the changes to the driving model, such as aerodynamics? Thanks for the answers! Keep doing the great work!
Thank you very much, would be great to have some answers on this topic if possible, keep up the great work on this awesome game!
Im more interested in this 'deformable terrain' tdev mentioned, would this refer to things like knocking over signs and street lamps, driving my car clean through the windows of the car dealership, or deformable guardrails? any idea of what you guys consider the cutoff point for what you want to deform and what you want to remain rigid?
Hi Tdev, Do you plan to expand existing maps, like for example add something to the Island at the end of WCUSA's bridge ? Anyway, that's pretty cool to answer us ! Communication is always a good thing !
Just gonna ask this here as this is probably the most appropriate place: Could we have another "Something is still on the horizon" esque blogpost at some point in the future discussing the game and the next steps as a whole again? It's been years since the last one, and it would definitely help make things a lot clearer for the community as to what the larger goals for this project are.
This is gonna be very interesting because BeamNG vehicles are different to each other and represent various types of vehicles and body styles we see IRL. And any kinds of vehicles/body styles that may've not entered the BeamNG world yet are still out there! So yes, a blogpost about the vehicle creation procedures will be 1000% interesting, I believe! You're the best devs ever!! We all love you and your work!! ❤
when did the feature freeze started? this week (today or a few days back)? or following week? thanks, we’d know when the update would release so the folks will stop asking. keep up the great work!
Better police chases would be awesome as sometimes it feels too easy to get away or they ain't smart enough to stop the player vehicle.