1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,398
    Didn't know that tbh. It's very strange not being able to put the hoops back down again.
     
  2. Koichiro Iketani

    Koichiro Iketani
    Expand Collapse

    Joined:
    Nov 2, 2018
    Messages:
    853
    Most people don't roll their Lambos and then try to fix them, so i imagine they didn't bother trying to make a user-friendly unlocking mechanism
     
    • Agree Agree x 3
  3. Zero

    Zero
    Expand Collapse

    Joined:
    Sep 2, 2012
    Messages:
    1,386
    I guess they can be replaced? And I imagine they made it like that so you are forced to replace them, as if they have been activated there is a risk of them having damage from an rollover accident and they wouldn't be as structurally safe anymore.
    Or.. Since they have to be deployed very quickly, it simply was not possible to make it both deploy quick and also unlocking at the same time.

    I kinda see them as airbags, you can't reuse those neither :p
    I'm just brainstorming, not sure if any of these theories are correct.
     
    • Agree Agree x 5
  4. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,398
    You're both right, the way of thinking is the same as the airbags. I just have my doubts about the reusability of the shooting hoops because we're talking about something which is as direct a chassis part as it can get. But ok.
     
  5. Zero

    Zero
    Expand Collapse

    Joined:
    Sep 2, 2012
    Messages:
    1,386
    Interesting.. I looked a little more into it, apparently you can do it on older BMW's at least :) Resetting the bars.
     
    • Agree Agree x 3
  6. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,398
    Didn't know of this either but that's what I'm talking about! ;)
     
  7. moses72

    moses72
    Expand Collapse

    Joined:
    Feb 4, 2021
    Messages:
    2,257
    2 days!
     
    • Agree Agree x 6
  8. McBeamer94

    McBeamer94
    Expand Collapse

    Joined:
    Jan 4, 2019
    Messages:
    2,398
    How do you know?
     
  9. LJ74

    LJ74
    Expand Collapse

    Joined:
    Oct 27, 2018
    Messages:
    2,024
    People are assuming or hoping it will come out on the 10 year anniversary, but that will be a Saturday so I doubt it
     
    • Agree Agree x 14
  10. gtaman788

    gtaman788
    Expand Collapse

    Joined:
    Aug 15, 2012
    Messages:
    799
    Hmm I dont think so. seeing the stable or creator_program has not updated. And new super car we dont know its name as of yet.


    BUT in saying that. We may have a DEV blog post saying thanks for 10 years since first video. How it grew to this awesome game we have now.


    AS WELL as some info on new car. its name engines ect :)


    Here is to over 30,000 Hours ( keep in mind when i DO go out. And do things/sleep i leave beam running. ) SO more like 10.000 Hours lol.


    But yeah i added the extra bit ( this post ) so you have proof its me ;)

    ( by my games you can tell cars are my life )

    Thank you to the 10 years of this awesome game/program
     

    Attached Files:

    • bandicam2022-05-2620-29-03-158.jpg
    • Like Like x 7
  11. Jack The Ripper 2

    Jack The Ripper 2
    Expand Collapse

    Joined:
    Jun 9, 2017
    Messages:
    337

    My guy has more time than the devs themselves
     
    • Agree Agree x 9
  12. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,069
    Yeah, we try to make it look and feel good. Airbags are another things we tested and cannot do properly atm :(
     
    • Like Like x 25
  13. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,069
    That's how it is used right now. The AI can use the image output of the simulation to learn how to drive :)
    Its free for academia and research, so lots of students use it :)
     
    • Like Like x 20
  14. Alieu

    Alieu
    Expand Collapse

    Joined:
    Dec 30, 2017
    Messages:
    1,190
    another question
    would these drivers be on the same model as the avatar when you exit the car? and how would that work for existing avatars?
    I know this is very early in development so things are probably going to change on the way
    good work :)
     
  15. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,069
    We love to interact with you all, you give us the spirit to create a hopefully great game :)
     
    • Like Like x 23
    • Agree Agree x 1
  16. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,069
    The amount of effort spent on the 32 bits was getting too much work for the amount of players. In the last steam hardware survey, there was not a single player with it :)

    The Levels demanded so much memory that they would crash - and this is not fix-able, that's a hardware/operating system limitation :(

    About the time/effort: every time we commit to our version control system, it would recompile both versions. Now its only 64 bit, making it twice as fast.
    Btw, The launcher is still 32 bits.
     
    • Like Like x 13
    • Agree Agree x 1
  17. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,069
    We continuously try to improve all the subsystems, but the day has only so many hours :(
     
    • Agree Agree x 11
    • Like Like x 4
  18. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,069
    The community affects us quite a lot as we try to listen, understand and improve the shortcomings of the simulation. Some things are planned way ahead and are not affected by you so much. The next car is a masterpiece and took us the last 7 months to create for example :)
     
    • Like Like x 36
    • Agree Agree x 1
  19. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,069
    I have no idea, i'll need to ask our experts. That being said, we are always trying to calibrate/improve these things :)
     
    • Like Like x 13
  20. gtaman788

    gtaman788
    Expand Collapse

    Joined:
    Aug 15, 2012
    Messages:
    799
    What's you're beat part about seeing a update. Like when you know the date is done. What do you think how do you celebrate?

    P.s thank you for makeing this amazing game.


    Also on that note when you plan a car. Do you have meetings to discuss what kind of car. How it should look. How does that work :)
     
    • Like Like x 5
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice