Most people don't roll their Lambos and then try to fix them, so i imagine they didn't bother trying to make a user-friendly unlocking mechanism
I guess they can be replaced? And I imagine they made it like that so you are forced to replace them, as if they have been activated there is a risk of them having damage from an rollover accident and they wouldn't be as structurally safe anymore. Or.. Since they have to be deployed very quickly, it simply was not possible to make it both deploy quick and also unlocking at the same time. I kinda see them as airbags, you can't reuse those neither I'm just brainstorming, not sure if any of these theories are correct.
You're both right, the way of thinking is the same as the airbags. I just have my doubts about the reusability of the shooting hoops because we're talking about something which is as direct a chassis part as it can get. But ok.
Interesting.. I looked a little more into it, apparently you can do it on older BMW's at least Resetting the bars.
People are assuming or hoping it will come out on the 10 year anniversary, but that will be a Saturday so I doubt it
Hmm I dont think so. seeing the stable or creator_program has not updated. And new super car we dont know its name as of yet. BUT in saying that. We may have a DEV blog post saying thanks for 10 years since first video. How it grew to this awesome game we have now. AS WELL as some info on new car. its name engines ect Here is to over 30,000 Hours ( keep in mind when i DO go out. And do things/sleep i leave beam running. ) SO more like 10.000 Hours lol. But yeah i added the extra bit ( this post ) so you have proof its me ( by my games you can tell cars are my life ) Thank you to the 10 years of this awesome game/program
Yeah, we try to make it look and feel good. Airbags are another things we tested and cannot do properly atm
That's how it is used right now. The AI can use the image output of the simulation to learn how to drive Its free for academia and research, so lots of students use it
another question would these drivers be on the same model as the avatar when you exit the car? and how would that work for existing avatars? I know this is very early in development so things are probably going to change on the way good work
The amount of effort spent on the 32 bits was getting too much work for the amount of players. In the last steam hardware survey, there was not a single player with it The Levels demanded so much memory that they would crash - and this is not fix-able, that's a hardware/operating system limitation About the time/effort: every time we commit to our version control system, it would recompile both versions. Now its only 64 bit, making it twice as fast. Btw, The launcher is still 32 bits.
The community affects us quite a lot as we try to listen, understand and improve the shortcomings of the simulation. Some things are planned way ahead and are not affected by you so much. The next car is a masterpiece and took us the last 7 months to create for example
I have no idea, i'll need to ask our experts. That being said, we are always trying to calibrate/improve these things
What's you're beat part about seeing a update. Like when you know the date is done. What do you think how do you celebrate? P.s thank you for makeing this amazing game. Also on that note when you plan a car. Do you have meetings to discuss what kind of car. How it should look. How does that work